System and method for scoring, ranking, and awarding cash prizes to interactive game players
First Claim
1. A method of computing scores and determining a winner between a plurality of players of a plurality of different games, each of the different games having a history of stored past raw score values for all players of the game, the method comprising:
- selecting a game from a plurality of different games;
playing the selected game to produce a present raw score value;
calculating a present ranked percentage score value from the present raw score value and the history of past raw score values of all players of the selected game, the present ranked percentage score value being the percentage of past raw score values below the present raw score value;
adding the present ranked percentage score value to a collection of ranked percentage score values containing all ranked percentage score values for the plurality of players of the plurality of different games collected over a predetermined historical period; and
selecting the player having the highest ranked percentage score value in the collection over a predetermined gaming period as a winner, the winner being selected from among the plurality of players of the plurality of different games.
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Abstract
A method and system for computing scores and determining a winner between a plurality of users playing a plurality of different games on an interactive gaming network. Players are sequentially assigned to a player group as they initially log on to the gaming network. Each player selects and plays a game to produce a present raw score value which is converted into a present ranked percentage score value by calculating the percentage of past raw score values for the selected game that are below the present raw score value. A handicap value is added to the present raw score value to determine a normalized game score that can be compared to the normalized game scores of other users playing the same or different games in any combination. An average of a minimum number of game scores are used to compare players within the same player group.
441 Citations
39 Claims
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1. A method of computing scores and determining a winner between a plurality of players of a plurality of different games, each of the different games having a history of stored past raw score values for all players of the game, the method comprising:
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selecting a game from a plurality of different games;
playing the selected game to produce a present raw score value;
calculating a present ranked percentage score value from the present raw score value and the history of past raw score values of all players of the selected game, the present ranked percentage score value being the percentage of past raw score values below the present raw score value;
adding the present ranked percentage score value to a collection of ranked percentage score values containing all ranked percentage score values for the plurality of players of the plurality of different games collected over a predetermined historical period; and
selecting the player having the highest ranked percentage score value in the collection over a predetermined gaming period as a winner, the winner being selected from among the plurality of players of the plurality of different games. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of selecting, playing, and scoring an interactive network game of skill for a plurality of players, comprising:
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providing a unique player account for each player from a plurality of players, the player account for storing the results of playing the selected game;
entering the unique player identifier to access the interactive network of games;
selecting a game from a plurality of different games;
downloading the selected game over a network from a game server onto a gaming terminal;
playing the selected game on the gaming terminal to produce a player raw score value;
uploading the player raw score value and the player account identifier over the network to a score server; and
computing a non-game-specific score value using the player raw score value and a history of player raw score values for all previous players of the selected game over a predetermined period of time. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. An interactive gaming system, comprising:
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a game server unit for providing a plurality of distributable games over a network;
a score server unit for receiving a plurality of game scores;
a plurality of gaming terminal units, each gaming terminal unit for executing a distributed game and providing a player raw score indicating the skill of the player of the distributed game; and
a network operatively connecting the plurality of gaming terminals, the game server unit, and the score server unit so that the plurality of games are distributable to the plurality of gaming terminal units and the raw scores are sendable from each of the gaming terminal units to the score server unit. - View Dependent Claims (25, 26, 27, 28, 29, 30)
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31. A method of computing scores and determining a winner between a plurality of players of a plurality of different games, comprising:
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selecting a first game from a plurality of different games for a first player;
playing the selected first game to produce a present raw score value for the first player;
calculating a first present ranked percentage score value from the first player present raw score value and a history of past raw score values of all players of the selected first game, the first player present ranked percentage score value being the percentage of past raw score values below the first player present raw score value;
selecting a second game different from the first game from a plurality of different games for a second player;
playing the selected first game to produce a present raw score value for the second player;
calculating a second present ranked percentage score value from the second player present raw score value and a history of past raw score values of all players of the selected second game, the second player present ranked percentage score value being the percentage of past raw score values below the second player present raw score value;
comparing the first present ranked percentage score value with the second present ranked percentage score value; and
selecting one of the first player and the second player as a winner, the winner having the higher of the first present ranked percentage score value and the second present ranked percentage score value, each of the first player and the second player having played a different game. - View Dependent Claims (32, 33, 34, 35)
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36. A method of selecting, playing, and scoring a game of skill, comprising:
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selecting a game from a plurality of different games, each game having a predetermined method of scoring;
playing the selected game on the gaming terminal to produce a player raw score value; and
computing a non-game-specific score value using the player raw score value and a predetermined reference score value for the selected game. - View Dependent Claims (37, 38, 39)
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Specification