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Text entry within a video game

  • US 20040229697A1
  • Filed: 05/15/2003
  • Published: 11/18/2004
  • Est. Priority Date: 05/15/2003
  • Status: Active Grant
First Claim
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1. A method for creating a message from signals generated by a user, the method comprising:

  • determining two or more message component candidates;

    determining a relative likelihood of selection by the user of each respective one of the message component candidates;

    associating each of the message component candidates with a respect objective in an interactive game environment which simulates a three-dimensional game space;

    receiving the signals generated by the user in accordance with the game environment;

    determining that the signals represent achievement of a selected one of the objectives within the interactive game environment; and

    including the one of the message component candidates which is associated with the selected objective in the message.

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