Text entry within a video game
First Claim
1. A method for creating a message from signals generated by a user, the method comprising:
- determining two or more message component candidates;
determining a relative likelihood of selection by the user of each respective one of the message component candidates;
associating each of the message component candidates with a respect objective in an interactive game environment which simulates a three-dimensional game space;
receiving the signals generated by the user in accordance with the game environment;
determining that the signals represent achievement of a selected one of the objectives within the interactive game environment; and
including the one of the message component candidates which is associated with the selected objective in the message.
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Accused Products
Abstract
A user composes a message within a video game paradigm by hitting targets in the video game environment which are associated with message component candidates such as letters, words, and phrases. Each of the message component candidate has a relative likelihood of selection predicted according to language usage in general and specifically of the user and according to the context of any portion of the message already composed. Message component candidates which are more likely to be selected by the user are associated with targets or other objectives of the video game environment which are more easily achieved. For example, more likely message components are associated more frequently and more centrally located and slower moving targets.
24 Citations
45 Claims
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1. A method for creating a message from signals generated by a user, the method comprising:
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determining two or more message component candidates;
determining a relative likelihood of selection by the user of each respective one of the message component candidates;
associating each of the message component candidates with a respect objective in an interactive game environment which simulates a three-dimensional game space;
receiving the signals generated by the user in accordance with the game environment;
determining that the signals represent achievement of a selected one of the objectives within the interactive game environment; and
including the one of the message component candidates which is associated with the selected objective in the message. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A computer readable medium useful in association with a computer which includes a processor and a memory, the computer readable medium including computer instructions which are configured to cause the computer to create a message from signals generated by a user by:
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determining two or more message component candidates;
determining a relative likelihood of selection by the user of each respective one of the message component candidates;
associating each of the message component candidates with a respect objective in an interactive game environment which simulates a three-dimensional game space;
receiving the signals generated by the user in accordance with the game environment;
determining that the signals represent achievement of a selected one of the objectives within the interactive game environment; and
including the one of the message component candidates which is associated with the selected objective in the message. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. A computer system comprising:
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a processor;
a memory operatively coupled to the processor; and
a message entry module (i) which executes in the processor from the memory and (ii) which, when executed by the processor, causes the computer to create a message from signals generated by a user by;
determining two or more message component candidates;
determining a relative likelihood of selection by the user of each respective one of the message component candidates;
associating each of the message component candidates with a respect objective in an interactive game environment which simulates a three-dimensional game space;
receiving the signals generated by the user in accordance with the game environment;
determining that the signals represent achievement of a selected one of the objectives within the interactive game environment; and
including the one of the message component candidates which is associated with the selected objective in the message. - View Dependent Claims (32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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Specification