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Player-activated feature

  • US 20040248638A1
  • Filed: 05/26/2004
  • Published: 12/09/2004
  • Est. Priority Date: 05/27/2003
  • Status: Abandoned Application
First Claim
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1. A method of providing a player-activated game comprising:

  • providing a plurality of visually distinguishable indicia to a player;

    visually cuing said indicia one at a time in a time-weighted manner thereby establishing uneven indicium selection difficulty;

    receiving a stop signal from the player, said signal resulting in a selection of the visually cued indicium when said stop signal is received; and

    establishing a game outcome based on said indicium selection.

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