Three-dimensional interactive game system and advertising system using the same
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Abstract
Data regarding an advertising object is input through a three-dimensional polygon data input part and an attribute input part. A character management part manages characters appearing in a game provided by a game story providing part. A polygon assignment part assigns three-dimensional polygon data of the advertising object to the game character, and an attribute reflecting part reflects attributes and performance of the advertising object on the game character, whereby the advertising object is reproduced as the game character in a three-dimensional virtual space. A user performs a game on a display part through a game performing part. A story development control part dynamically sets and changes an evaluation value assigned to each scene and develops a story, thereby allowing advertising object.
91 Citations
12 Claims
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1. (CANCELED)
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2. An advertising system using a three-dimensional interactive game system, comprising:
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a setting part for setting a three-dimensional advertising character in an interactive game, which has predetermined attributes and is assigned three-dimensional polygon data of an advertising object, as a game character in a three-dimensional virtual space to be a stage set; and
a game performing part for allowing a user to interactively manipulate the three-dimensional advertising character through a user interface, wherein the advertising object is advertised by allowing the user to virtually experience the advertising object in the three-dimensional virtual space.
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3. An advertising system using a three-dimensional interactive game system, comprising:
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a game story providing part for, in a case where there are a plurality of selective scenes to be developed after a certain scene, providing an interactive game story in which a next scene is determined based on an evaluation value of the certain scene for evaluating which scene is to be developed next;
a character management part for managing characters appearing in a game;
a three-dimensional polygon data input part for inputting three-dimensional polygon data of an advertising object;
a three-dimensional advertising character generating part for generating a three-dimensional advertising character, provided with a polygon assignment part for assigning the three-dimensional polygon data of the advertising object to a character selected from the characters managed by the character management part; and
a story development control part for dynamically setting an evaluation value to be assigned to each scene in a development of a game story; and
a game performing part for performing a game through a user interface, wherein the story development control part dynamically sets an evaluation value of a scene, in which the three-dimensional advertising character appears, to be higher than an evaluation value of a scene in which the three-dimensional advertising character does not appear, and the scene including the advertising object is preferentially displayed and advertised to a game user. - View Dependent Claims (4, 5, 6)
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7. An advertising system using a three-dimensional interactive game system of a three-dimensional character, which has predetermined attributes and is assigned a plurality of three-dimensional polygon data, so that the three-dimensional character replaces an object to be displayed as a character in an interactive game, and wherein a user is allowed to perform an interactive manipulation through a user interface, using the three-dimensional character that replaces the object in the interactive game, thereby playing the game, the advertising system comprising:
an advertising action knowledge accumulating part for accumulating an advertising action to be performed by the three-dimensional advertising character as knowledge, wherein a scene for advertising the advertising object is autonomously generated, using knowledge in the advertising action knowledge accumulating part.
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8. An advertising system using a three-dimensional interactive game system, of a three-dimensional character, which has predetermined attributes and is assigned a plurality of three-dimensional polygon data, so that the three-dimensional character replaces an object to be displayed as a character in an interactive game, and wherein a user is allowed to perform an interactive manipulation through a user interface, using the three-dimensional character that replaces the object in the interactive game, thereby playing the game, the advertising system comprising:
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an advertising cooperation action setting part for setting a predetermined manipulation using the three-dimensional advertising character as an advertising cooperation action; and
a prize providing part for determining an amount of a prize to be provided, in accordance with a performing state of the set advertising cooperation action, and providing the prize, wherein the prize is used as an incentive to allow a user to perform the advertising cooperation action through a manipulation of the three-dimensional advertising character, and to allow the user to experience the advertising object assigned to the three-dimensional advertising character.
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9. An advertising system using a three-dimensional interactive game system of a three-dimensional character, which has predetermined attributes and is assigned a plurality of three-dimensional polygon data, so that the three-dimensional character replaces an object to be displayed as a character in an interactive game, and wherein a user is allowed to perform an interactive manipulation through a user interface, using the three-dimensional character that replaces the object in the interactive game, thereby playing the game, the advertising system comprising:
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a user'"'"'s inclination detecting part for detecting user'"'"'s inclination, wherein the story development control part dynamically changes a development of a story based on the detected user'"'"'s inclination.
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10. An advertising system using a three-dimensional interactive game system of a three-dimensional character, which has predetermined attributes and is assigned a plurality of three-dimensional polygon data, so that the three-dimensional character replaces an object to be displayed as a character in an interactive game, and wherein a user is allowed to perform an interactive manipulation through a user interface, using the three-dimensional character that replaces the object in the interactive game, thereby playing the game, the advertising system comprising:
a digital image transmitting/receiving apparatus that downloads the interactive game story and data regarding the three-dimensional advertising character through a network medium.
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11. (CANCELED)
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12. A computer-readable recording medium storing a processing program for realizing an advertising system using a three-dimensional interactive game system that effectively displays and advertises an advertising object to a game user, the processing program comprising:
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a game story providing operation for, in a case where there are plurality of selective scenes to be developed after a certain scene, providing an interactive game story in which a next scene is determined based on an evaluation value of the certain scene for evaluating which scene is to be developed next;
a character management operation for managing characters appearing in a game;
a three-dimensional polygon data input operation for inputting three-dimensional polygon data of an advertising object;
a three-dimensional advertising character generating operation for generating a three-dimensional advertising character, including a polygon assignment operation for assigning the three-dimensional polygon data of the advertising object to a character selected from the characters managed in the character management operation;
a story development control operation for dynamically setting an evaluation value to be assigned to each scene in a development of a game story; and
a game performing operation for performing a game through a user interface, wherein the story development control operation dynamically sets an evaluation value of a scene, in which the three-dimensional advertising character appears, to be higher than an evaluation value of a scene in which the three-dimensional advertising character does not appear, and the scene including the advertising object is preferentially displayed and advertised to a game user.
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Specification