System and method for crediting a player of a gaming machine
First Claim
Patent Images
1. A method for crediting a player of a gaming machine with bonus points, the player having a player account stored in a computer, the computer being coupled to the gaming machine and including a database for storing vouchers, each voucher having a parameter, including the steps of:
- assigning a first number of bonus points to a first voucher, the parameter of the first voucher having a first value;
assigning the first voucher to the player account;
assigning a second number of bonus points to a second voucher, the parameter of the second voucher having a second value; and
, assigning the second voucher to the player account.
1 Assignment
0 Petitions
Accused Products
Abstract
A system and method credits a player of a gaming machine with bonus points. The bonus points may be credits or incentive points convertible to credits for playing the gaming machine. The player has a player account stored in a computer coupled to the gaming machine. The computer including a database for storing vouchers having a parameter. Each voucher having a first number of bonus points and being assignable to the player account.
94 Citations
140 Claims
-
1. A method for crediting a player of a gaming machine with bonus points, the player having a player account stored in a computer, the computer being coupled to the gaming machine and including a database for storing vouchers, each voucher having a parameter, including the steps of:
-
assigning a first number of bonus points to a first voucher, the parameter of the first voucher having a first value;
assigning the first voucher to the player account;
assigning a second number of bonus points to a second voucher, the parameter of the second voucher having a second value; and
,assigning the second voucher to the player account. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
-
-
23. A method for crediting a player of a gaming machine with bonus points, the player having a player account stored in a computer, the computer being coupled to the gaming machine and including a database for storing vouchers, each voucher having a parameter related to an expiration of the voucher, including the steps of:
-
assigning a first number of bonus points to a first voucher;
assigning a first expiration date to the parameter of the first voucher; and
,assigning the first voucher to the player account. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38)
-
-
39. A method for crediting a player of a gaming machine with bonus points, the player having a player account stored in a computer, the computer being coupled to the gaming machine and including a database for storing vouchers, each voucher having a parameter, including the steps of:
-
assigning a first number of bonus points to a first voucher;
defining the parameter of the first voucher as being one of cashable and non-cashable; and
,assigning the first voucher to the player account. - View Dependent Claims (40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54)
-
-
55. A method for crediting a player of a gaming machine with bonus points, the gaming machine being capable of accepting a variable wager, the variable wager having a maximum wager value, the player having a player account stored in a computer, the computer being coupled to the gaming machine, including the steps of:
-
crediting the player account with a first number of bonus points;
downloading the first number of bonus points as a first number of credits to a player tracking device coupled to the gaming machine;
allowing the player to place a wager;
playing the gaming machine;
decrementing the wager from the credit meter;
decrementing the maximum wager from the player tracking device; and
,crediting the maximum wager to the credit meter. - View Dependent Claims (56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70)
-
-
71. A method for crediting a player of a gaming machine with bonus points, the gaming machine being capable of accepting a variable wager, the player having a player account stored in a computer, the computer being coupled to the gaming machine, including the steps of:
-
crediting the player account with a first number of bonus points;
downloading the first number of bonus points as a first number of credits to a player tracking device coupled to the gaming machine;
allowing the player to place a wager;
playing the gaming machine; and
,if a total of the player'"'"'s wagers is greater or equal to a predetermined value, decrementing the predetermined threshold value from the player tracking device and crediting the predetermined threshold value to the credit meter.
-
-
72. A system, comprising:
-
a gaming machine playable by a player;
a computer coupled to the gaming machine for tracking a player account; and
,a database stored on the computer for storing vouchers, each voucher having a parameter, the computer for assigning a first number of bonus points to a first voucher, for assigning a second number of bonus points to a second voucher, and for assigning the first and second vouchers to the player account, the parameter of the first voucher having a first value and the parameter of the second voucher having a second value. - View Dependent Claims (73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92)
-
-
93. A system, comprising:
-
a gaming machine for playing by a player;
a computer coupled to the gaming machine for tracking a player account; and
,a database stored on the computer for storing vouchers, each voucher having a parameter related to an expiration of the voucher, the computer for the player having a player account stored in a computer, the computer for assigning a first number of bonus points to a first voucher, assigning a first expiration date to the parameter of the first voucher, and assigning the first voucher to the player account. - View Dependent Claims (94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107)
-
-
108. A system, comprising:
-
the gaming machine for playing by a player;
a computer coupled to the gaming machine for tracking a player account; and
,a database stored on the computer for storing vouchers, each voucher having a parameter, the computer for assigning a first number of bonus points to a first voucher, defining the parameter of the first voucher as being one of cashable and non-cashable, and assigning the first voucher to the player account. - View Dependent Claims (109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123)
-
-
124. A system, comprising
a gaming machine having a player tracking device and a credit meter; -
a computer coupled to the gaming machine for tracking a player account; and
,a database stored on the computer for storing information related to the player account, the computer for crediting the player account with a first number of bonus points, converting the first number of bonus points associated to a first number of credits, and downloading the first number of credits to the player tracking device, the gaming machine for allowing the player to place a wager and play the gaming machine and for decrementing the wager from the credit meter, decrementing the maximum wager from the player tracking device, and crediting the maximum wager to the credit meter. - View Dependent Claims (125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139)
-
-
140. A system, comprising
a gaming machine having a player tracking device and a credit meter; -
a computer coupled to the gaming machine for tracking a player account; and
,a database stored on the computer for storing information related to the player account, the computer for crediting the player account with a first number of bonus points, converting the first number of bonus points associated to a first number of credits, and downloading the first number of credits to the player tracking device, the gaming machine for allowing the player to place a wager and play the gaming machine and if a total of the player'"'"'s wagers is greater or equal to a predetermined threshold, decrementing the predetermined threshold from the player tracking device, and crediting the predetermined threshold to the credit meter.
-
Specification