Game machine and storage medium having stored therein a game program
First Claim
1. A game machine presenting a game in which a player character displayed on a game screen uses an object to attain a game objective, comprising:
- operating means supplying operation data in response to an operation by a player;
player character displaying means moving and displaying the player character in accordance with operation data from the operating means;
background image generating means generating a background image of the game screen by combining a plurality of background characters for display;
copying means generating object data of a copy object obtained by copying any one of the background characters in accordance with predetermined operation data from the operating means;
copy object image generating means updating the object data of the copy object in accordance with the operation data from the operating means and causing an image of the copy object to be displayed at a position derived from the updated object data; and
deciding means deciding by using the copy object whether the player character has attained the game objective.
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Accused Products
Abstract
A game machine realizes a puzzle game in which the game objective is attained by using a copy block which is additionally generated through a copying process in accordance with a predetermined operation by a player and whose number is restricted when increased. In the game machine, a block derived from the background data is taken as a copy source, and the additionally-generated copy block is rendered based on object data. When the additionally-generated copy block is placed at a fixed position, the copy block is replaced by a block derived from background data. Since a rendering process with the use of the object data is performed only on the character operable by the character, rewriting of map data can be minimized. Therefore, a process for generating a game image can be performed efficiently.
10 Citations
12 Claims
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1. A game machine presenting a game in which a player character displayed on a game screen uses an object to attain a game objective, comprising:
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operating means supplying operation data in response to an operation by a player;
player character displaying means moving and displaying the player character in accordance with operation data from the operating means;
background image generating means generating a background image of the game screen by combining a plurality of background characters for display;
copying means generating object data of a copy object obtained by copying any one of the background characters in accordance with predetermined operation data from the operating means;
copy object image generating means updating the object data of the copy object in accordance with the operation data from the operating means and causing an image of the copy object to be displayed at a position derived from the updated object data; and
deciding means deciding by using the copy object whether the player character has attained the game objective. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A storage medium having stored therein a game program executed on a computer presenting a game in which a player character displayed on a game screen uses an object to attain a game objective, the game program causing the computer to execute steps comprising:
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a player character displaying step of moving and displaying the player character in accordance with operation data from an operating section supplying operation data in response to an operation by a player;
a background image generating step of generating a background image of the game screen by combining a plurality of background characters for display;
a copying step of generating object data of a copy object obtained by copying any one of the background characters in accordance with predetermined operation data from the operating section;
a copy object image generating step of updating the object data of the copy object in accordance with the operation data from the operating section and causing an image of the copy object to be displayed at a position derived from the updated object data; and
a deciding step of deciding by using the copy object whether the player character has attained the game objective. - View Dependent Claims (8, 9, 10, 11, 12)
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Specification