Electronic gaming machine
First Claim
1. An electronic gaming machine comprising;
- a primary game including one or more gaming indicia;
a secondary game displayed on a video display in communication with said primary game such that said secondary game being activated upon one or more preestablished outcomes defined by the gaming indicia of the primary game;
wherein upon activation of said secondary game the video display displays a blender containing multiple simulated indicators having values or symbols depicted thereon, said multiple simulated indicators being circulated within the blender until one or more of the simulated indicators escape the confines of the blender; and
wherein said values or symbols depicted on the escaped one on more simulated indicators define a secondary game award.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming machine having a secondary game comprising either a physical or video depicted blender is disclosed. Ice cubes having values or symbols incorporated thereon define a bonus award. In the video embodiment, a display shows an operating blender causing a lid to dislodge allowing an ice cube to be ejected. The value depicted on the ejected ice cube defines the amount of the secondary award. Speakers output blender sounds to add excitement and realism to the video embodiment. In a mechanical embodiment, a physical blender contains lightweight indicators in the general shape of ice cubes. An air supply tube in communication with the blender causes the indicators to circulate within the blender. A second tube creates a vacuum thereby causing one of the indicators to be captured by a lid cap. A system for evaluating and transmitting the value of the captured indicator to a machine processor is disclosed.
29 Citations
32 Claims
-
1. An electronic gaming machine comprising;
-
a primary game including one or more gaming indicia;
a secondary game displayed on a video display in communication with said primary game such that said secondary game being activated upon one or more preestablished outcomes defined by the gaming indicia of the primary game;
wherein upon activation of said secondary game the video display displays a blender containing multiple simulated indicators having values or symbols depicted thereon, said multiple simulated indicators being circulated within the blender until one or more of the simulated indicators escape the confines of the blender; and
wherein said values or symbols depicted on the escaped one on more simulated indicators define a secondary game award. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. An electronic gaming machine comprising;
-
a primary game including one or more gaming indicia;
a secondary game in the form of a blender, said blender being activated upon one or more preestablished outcomes defined by the gaming indicia of the primary game;
wherein upon activation of the blender causes multiple contained award indicators to circulate within the blender until one or more of the award indicators is isolated in proximity to the blender; and
wherein said values or symbols depicted on the one or more award indicators define a secondary game award. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14, 15, 16)
-
-
17. A method of providing a bonus game award comprising the steps of:
-
providing a primary game having one or more gaming indicia;
providing a video display for displaying a bonus game, said video display in communication with said primary game;
activating said bonus game upon one or more preestablished outcomes defined by the gaming indicia of the primary game;
wherein activating said bonus game causes the video display to display a blender containing multiple simulated ice cubes having values or symbols depicted thereon, said multiple simulated ice cubes being circulated within the blender causing one or more of the simulated ice cubes escape the confines of the blender; and
determining and awarding a bonus game award based on the values or symbols depicted on the simulated ice cubes. - View Dependent Claims (18, 19, 20)
-
-
21. A method of providing a secondary game award comprising the steps of:
-
providing a primary game having one or more gaming indicia;
providing a blender in communication with said primary game;
activating said blender upon one or more preestablished outcomes defined by the gaming indicia of the primary game;
wherein activating said blender causes multiple award indicators having values or symbols depicted thereon to circulate within the blender;
isolating one or more of the award indicators; and
determining and awarding a bonus game award based on the values or symbols depicted on the isolated award indicators. - View Dependent Claims (22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
-
Specification