Method and system for distributed syndicate gaming
First Claim
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1. A gaming system comprising:
- gaming machine terminal means operable by at least one member of a syndicate of members;
server means for monitoring interactions on the gaming machine terminal means;
wherein the gaming machine terminal means and the server means are linked by a communications network and a syndicate member is able to communicate with another syndicate member using the gaming machine terminal means;
wherein a syndicate member is identified to the system through a member identification means and is able to operate the gaming machine terminal means using the member identification means.
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Abstract
A gaming system comprising gaming machine terminal means operable by at least one member of a syndicate of members, server means for monitoring interactions on the gaming machine terminal means, wherein the gaming machine terminal means and the server means are linked by a communications network and a syndicate member is able to communicate with another syndicate member using the gaming machine terminal means. A syndicate member is identified to the system through a member identification means and is able to operate the gaming machine terminal means using the member identification means.
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Citations
32 Claims
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1. A gaming system comprising:
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gaming machine terminal means operable by at least one member of a syndicate of members;
server means for monitoring interactions on the gaming machine terminal means;
wherein the gaming machine terminal means and the server means are linked by a communications network and a syndicate member is able to communicate with another syndicate member using the gaming machine terminal means;
wherein a syndicate member is identified to the system through a member identification means and is able to operate the gaming machine terminal means using the member identification means. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A method of syndicate game play in a gaming system that has gaming machine terminal means linked to a server means via a communications network, the method comprising steps of:
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enabling game play on the gaming machine terminal means by at least one member of a syndicate of members;
monitoring interactions on the gaming machine terminals means;
enabling a syndicate member to communicate with another syndicate member over the communications network using the gaming machine terminal means;
identifying to the system a syndicate member through a member identification means whereby the syndicate member operates the gaming machine terminal means using the member identification means. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32)
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Specification