Systems and methods for playmaker control
First Claim
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1. A method of controlling at least one secondary character in a multi-character, computer generated game, the method comprising:
- providing a central computer for generating and operating the computer generated game;
providing a primary input mechanism in communication with the central computer;
providing a secondary input mechanism including a stick in communication with the central computer;
controlling at least one primary character with the primary input mechanism; and
controlling the at least one secondary character with the secondary input mechanism by moving the stick.
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Abstract
In an interactive, computer generated animation, a primary element is controlled by a user with a primary controller. A secondary element is controlled by the user with a secondary controller that generally includes a right analog stick. The secondary element is controlled by moving the stick. The secondary element may be controlled during occurrence of an event or prior to a scheduled event.
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Citations
24 Claims
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1. A method of controlling at least one secondary character in a multi-character, computer generated game, the method comprising:
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providing a central computer for generating and operating the computer generated game;
providing a primary input mechanism in communication with the central computer;
providing a secondary input mechanism including a stick in communication with the central computer;
controlling at least one primary character with the primary input mechanism; and
controlling the at least one secondary character with the secondary input mechanism by moving the stick. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 23)
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15. A method of controlling at least one secondary player on a multi-player team in a computer generated football game that comprises a series of plays, the method comprising:
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providing a central computer for generating and operating the computer generated game;
providing a primary game controller in communication with the central computer;
providing an analog game controller including a stick in communication with the central computer;
controlling at least one primary player with the primary game controller; and
controlling the at least one secondary player with the analog game controller by moving the stick;
wherein the at least one secondary player comprises one of a receiver, a running back, a lead blocker, a defensive back, a linebacker or a group of defensive players; and
wherein the analog game controller controls one of a pass pattern route, a running route, and defensive position. - View Dependent Claims (16, 17, 18, 19)
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20. A method of controlling at least one secondary element in a multi-element, computer generated animation sequence that comprises a series of events, the method comprising:
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providing a central computer for generating and operating the computer generated animation sequence;
providing a primary game controller in communication with the central computer;
providing a secondary controller including a stick in communication with the central computer;
controlling at least one primary element with the primary game controller; and
controlling the at least one secondary element with the secondary controller by moving the stick. - View Dependent Claims (21, 22, 24)
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Specification