Method of verifying entitlement to participate in a gaming event from a remote location
First Claim
1. A method of establishing entitlement of a player to play a game at a remote location comprising the steps of:
- confirming entitlement of a player to play a game from a remote location;
establishing a first communication link between a gaming server and a player device at said remote location;
accepting player identification information transmitted over said first communication link from said player device;
confirming the identity of said player;
configuring state information;
transmitting said state information from said game server to said player device via said first communication link;
terminating said first communication link;
establishing a second communication link from said game server to said player device;
confirming said state information at said player device using said second communication link; and
permitting said player to participate in a game by transmitting game information from said game server to said player at said player device.
2 Assignments
0 Petitions
Accused Products
Abstract
In a first step (S1), a prospective gaming patron preferably enrolls to establish entitlement to participate in a gaming event. This step includes the patron providing a variety of information, including identification information. Preferably, this information is of a nature which permits the gaming event provider to verify the patron'"'"'s identity. For example, the patron may provide a state drivers license, a federal Social Security number or card, birth certificate, passport or the like for the purpose of ensuring that the individual who is enrolling is the person they purport to be. In a step (S2), a file is created regarding the patron. Generally, this file will only be created in the event the patron is determined to meet the requirements for participating in a gaming event. In a step (S3), the player establishes communication with the game server. In a step (S4), the user transmits authentication information to the game server. The authentication information is compared to authentication information contained in the file or files corresponding to the patron. In a step (S5), the game server preferably generates identification information and transmits it to the patron, such as by sending the information to the patron'"'"'s computer for storage in memory. In a step (S6), the game server established, preferably via a separate communication link or pathway, that the identification information is present at the patron'"'"'s computer. In a step (S7), the patron is provided access to the game server for participating in one of more gaming events.
55 Citations
19 Claims
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1. A method of establishing entitlement of a player to play a game at a remote location comprising the steps of:
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confirming entitlement of a player to play a game from a remote location;
establishing a first communication link between a gaming server and a player device at said remote location;
accepting player identification information transmitted over said first communication link from said player device;
confirming the identity of said player;
configuring state information;
transmitting said state information from said game server to said player device via said first communication link;
terminating said first communication link;
establishing a second communication link from said game server to said player device;
confirming said state information at said player device using said second communication link; and
permitting said player to participate in a game by transmitting game information from said game server to said player at said player device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A method of verifying entitlement of a player to participate in a gaming event from a player device located remotely from the event or source of the event comprising:
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verifying entitlement of said player to participate in a gaming event at a future time;
storing data regarding said player at a host device;
permitting establishment of a first communication link between said player device and a host device, at least a portion of said first communication link established over the Internet;
accepting player identification information;
verifying the identity of said player by comparing at least a portion of said player identification information to said stored data regarding said player;
transmitting from said host device to said player device state information;
terminating said first communication link;
utilizing an IP address of said player device to establish a second communication link between said host device and said player device, at least a portion of said second communication link established over the Internet; and
confirming said state information stored at said player device to verify entitlement of said player to participate in a gaming event. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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Specification