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Force feedback mechanism for gamepad device

  • US 20050009606A1
  • Filed: 07/27/2004
  • Published: 01/13/2005
  • Est. Priority Date: 01/29/2001
  • Status: Active Grant
First Claim
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1. A method for producing a haptic experience felt by an operator and corresponding to a condition in an electronic game environment by developing a plurality of reactive haptic forces that are applied to the operator through a housing on an input device held by the operator, comprising the steps of:

  • (a) responding to a condition in the electronic game environment by triggering generation of a haptic sensation effect by the input device;

    (b) accessing at least one parameter for each of the plurality of reactive haptic forces that simulate the haptic sensation effect, where said at least one parameter for each of the plurality of reactive haptic forces is stored in a memory; and

    (c) generating the plurality of reactive haptic forces by driving at least one mass disposed within the housing of the input device, as defined by said at least one parameter for each of the plurality of reactive haptic forces, a change in momentum of said at least one mass along at least one directional axis producing the plurality of reactive haptic forces that are applied to the housing and are thus transmitted through the housing to create the haptic experience felt by the operator holding the housing, corresponding to a condition in the electronic game environment.

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