Commerce-enabled environment for interacting with simulated phenomena
First Claim
1. A computer-based commerce-enabled environment for interacting with a simulation scenario, comprising:
- a data repository that stores attribute values associated with a computer-controlled simulated phenomenon;
simulation control flow logic that is structured to receive an indication from a participant in the simulation scenario to interact with the simulated phenomenon;
perform the indicated interaction based upon the stored attribute values of the simulated phenomenon and a physical characteristic associated with a mobile device whose value has been sensed from the real world; and
based upon the performed interaction, cause an action to occur that affects an outcome in the simulation scenario; and
a commerce-enabled interface that provides facilities to a non-participant of the simulation scenario to purchase an opportunity to participate in the simulation scenario.
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Accused Products
Abstract
Methods and systems for interacting with simulated phenomena are provided. Example embodiments provide a Simulated Phenomena Interaction System “SPIS,” which enables a user to incorporate simulated phenomena into the user'"'"'s real world environment by interacting with the simulated phenomena. In one embodiment, the SPIS comprises a mobile environment (e.g., a mobile device) and a simulation engine. The mobile environment may be configured as a thin client that remotely communicates with the simulation engine, or it may be configured as a fat client that incorporates one or more of the components of the simulation engine into the mobile device. These components cooperate to define the characteristics and behavior of the simulated phenomena and interact with users via mobile devices. The characteristics and behavior of the simulated phenomena are based in part upon values sensed from the real world, thus achieving a more integrated correspondence between the real world and the simulated world. Interactions, such as detection, measurement, communication, and manipulation, typically are initiated by the mobile device and responded to by the simulation engine based upon characteristics and behavior of the computer-generated and maintained simulated phenomena.
176 Citations
143 Claims
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1. A computer-based commerce-enabled environment for interacting with a simulation scenario, comprising:
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a data repository that stores attribute values associated with a computer-controlled simulated phenomenon;
simulation control flow logic that is structured to receive an indication from a participant in the simulation scenario to interact with the simulated phenomenon;
perform the indicated interaction based upon the stored attribute values of the simulated phenomenon and a physical characteristic associated with a mobile device whose value has been sensed from the real world; and
based upon the performed interaction, cause an action to occur that affects an outcome in the simulation scenario; and
a commerce-enabled interface that provides facilities to a non-participant of the simulation scenario to purchase an opportunity to participate in the simulation scenario. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46)
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47. A computer-based method for enabling commerce related to interacting with a simulation scenario, comprising:
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storing attribute values associated with a computer-controlled simulated phenomenon;
receiving an indication from a participant in the simulation scenario to interact with the simulated phenomenon;
performing the indicated interaction based upon the stored attribute values of the simulated phenomenon and a physical characteristic associated with a mobile device whose value has been sensed from the real world;
causing an action to occur based upon the performed interaction, the action affecting an outcome in the simulation scenario; and
receiving an indication of a purchased opportunity to participate in the simulation scenario. - View Dependent Claims (48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 64, 65, 66, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94)
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63. The method of 62, further comprising:
directing funds to the indicated designated organization.
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67. The method of 66, further comprising:
directing funds to the indicated designated for-profit entity.
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95. A computer-readable memory medium containing instructions for controlling a computer processor to enable commerce related to interacting with a simulation scenario, by:
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storing attribute values associated with a computer-controlled simulated phenomenon;
receiving an indication from a participant in the simulation scenario to interact with the simulated phenomenon;
performing the indicated interaction based upon the stored attribute values of the simulated phenomenon and a physical characteristic associated with a mobile device whose value has been sensed from the real world;
causing an action to occur based upon the performed interaction, the action affecting an outcome in the simulation scenario; and
receiving an indication of a purchased opportunity to participate in the simulation scenario. - View Dependent Claims (96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 113, 114, 115, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143)
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112. The memory medium of 111, comprising instructions that control the computer processor by directing funds to the indicated designated organization.
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116. The memory medium of 115, comprising instructions that control the computer processor by:
directing funds to the indicated designated for-profit entity.
Specification