Method and system for reconstructing 3D interactive walkthroughs of real-world environments
First Claim
1. A method of gathering image data of an environment comprising:
- recording images of the environment at various points of intersecting paths within a plane of the environment, at least a portion of the intersecting paths defining boundaries of an image loop;
determining a three-dimensional position and orientation relative to the environment corresponding to each image.
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Abstract
An omnidirectional video camera captures images of the environment while moving along several intersecting paths forming an irregular grid. These paths define the boundaries of a set of image loops within the environment. For arbitrary viewpoints within each image loop, a 4D plenoptic function may be reconstructed from the group of images captured at the loop boundary. For an observer viewpoint, a strip of pixels is extracted from an image in the loop in front of the observer and paired with a strip of pixels extracted from another image on the opposite side of the image loop. A new image is generated for an observer viewpoint by warping pairs of such strips of pixels according to the 4D plenoptic function, blending each pair, and then stitching the resulting strips of pixels together.
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Citations
4 Claims
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1. A method of gathering image data of an environment comprising:
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recording images of the environment at various points of intersecting paths within a plane of the environment, at least a portion of the intersecting paths defining boundaries of an image loop;
determining a three-dimensional position and orientation relative to the environment corresponding to each image. - View Dependent Claims (2, 3, 4)
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Specification