Remote activation of digital media
First Claim
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1. A method of activating digital media on a network comprising:
- allowing each user connected to the network to add digital media files to a media gaming queue accessible to each user of the network;
providing a visual indication of a sequence of the digital media files in the media gaming queue;
allowing each user to add currency units to one or more selected digital media files in the queue;
altering the sequence of the digital media files in the queue based on the respective currency units associated with each digital media file in the queue; and
activating a digital media player to play the digital media files in sequence from the queue.
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Abstract
Systems and techniques are described enable the remote activation of digital media from a personal device over a network. The techniques include one or more users browsing a repository of media files using a wired or wireless device and selecting media files from the repository for inclusion in a public queue. Every user may view the public queue on his own wireless device and add value to a media file in the queue. The file with the most associated value plays next over a playback device.
86 Citations
24 Claims
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1. A method of activating digital media on a network comprising:
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allowing each user connected to the network to add digital media files to a media gaming queue accessible to each user of the network;
providing a visual indication of a sequence of the digital media files in the media gaming queue;
allowing each user to add currency units to one or more selected digital media files in the queue;
altering the sequence of the digital media files in the queue based on the respective currency units associated with each digital media file in the queue; and
activating a digital media player to play the digital media files in sequence from the queue. - View Dependent Claims (2)
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3. A system to control the order of activating digital media files comprising:
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a repository to store local content of digital media files;
a client/server to browse the local content coupled to the repository;
a local wireless network coupled to the client/server; and
a digital media player coupled to the repository to play activated digital media files in sequence from a media gaming queue wherein the sequence of the media files in the media gaming queue is determined by users of the system. - View Dependent Claims (4, 5, 6, 7, 8, 9)
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10. A method comprising:
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receiving media files for entry into a media gaming queue;
allowing users to associate currency units with a respective media file;
sequencing the media files in the media gaming queue, the sequence being determined by a respective value of currency units associated with each media file; and
playing the media file on a media player in the sequence from the media gaming queue. - View Dependent Claims (11)
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12. A method comprising:
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coupling one or more users'"'"' device to a media player over a wireless network for playing media files in sequence from a media gaming queue in a space;
adding one or more media files from a local media repository to the media gaming queue; and
altering the sequence of the media files in the media gaming queue based on currency units associated with one or more selected media files. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A method comprising:
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receiving media content updates for storage in a local media repository coupled to a wireless local area network from a central media server;
allowing one or more users connected to the wireless local area network to select one or more media files from the local media repository for addition to a media gaming queue; and
allowing one or more users to associate currency units with a respective media file in the media gaming queue. - View Dependent Claims (19, 20, 21, 22, 23, 24)
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Specification