Method and apparatus for creating and playing soundtracks in a gaming system
First Claim
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1. A method comprising:
- receiving a request to launch a game in a gaming system;
determining whether the game has a user-associated soundtrack;
if the game has a user-associated soundtrack;
launching the game; and
playing the user-associated soundtrack;
if the game does not have a user-associated soundtrack;
allowing a user of the gaming system to select a soundtrack to play while the game is executed; and
playing a default soundtrack if the user of the gaming system does not select a soundtrack.
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Abstract
A gaming system includes a game console that executes an application that creates and plays soundtracks through the gaming system. The application allows a user to create soundtracks by copying audio tracks from one or more audio sources. A user-created soundtrack can be associated with a particular game such that the user-created soundtrack is played during execution of the game instead of the game'"'"'s default soundtrack.
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Citations
24 Claims
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1. A method comprising:
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receiving a request to launch a game in a gaming system;
determining whether the game has a user-associated soundtrack;
if the game has a user-associated soundtrack;
launching the game; and
playing the user-associated soundtrack;
if the game does not have a user-associated soundtrack;
allowing a user of the gaming system to select a soundtrack to play while the game is executed; and
playing a default soundtrack if the user of the gaming system does not select a soundtrack. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method comprising:
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receiving a request to play a game in a gaming system;
determining whether the game has a user-associated soundtrack;
launching the game and playing the user-associated soundtrack if the game has a user-associated soundtrack; and
launching the game and playing a default soundtrack if the game does not have a user-associated soundtrack. - View Dependent Claims (11, 12, 13, 14)
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15. A method comprising:
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receiving a request to play a game in a gaming system;
determining whether the game has a user-associated soundtrack;
if the game has a user-associated soundtrack;
launching the game; and
playing the user-associated soundtrack;
if the game does not have a user-associated soundtrack;
allowing a user of the gaming system to select a soundtrack to play while the game is executed. - View Dependent Claims (16, 17, 18, 19)
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20. A computer-readable medium for a game console comprising computer-executable instructions that, when executed, direct the game console to:
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determine whether an identified game has a user-associated soundtrack;
execute the identified game while playing the user-associated soundtrack if the identified game has a user-associated soundtrack; and
display an option to select a soundtrack to play while the game is executed if the identified game does not have a user-associated soundtrack. - View Dependent Claims (21, 22, 23, 24)
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Specification