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Efficient method for providing game content to a client

  • US 20050026692A1
  • Filed: 08/01/2003
  • Published: 02/03/2005
  • Est. Priority Date: 08/01/2003
  • Status: Active Grant
First Claim
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1. A method for efficiently transmitting to a client a content update, the method comprising the steps of:

  • a) hosting for transmission a content update comprising a plurality of data files;

    b) identifying a subset of the plurality of data files comprising the content update as high-quality data files;

    c) creating a high-quality content update comprising the identified high-quality data files;

    d) receiving a client connection request;

    e) determining that high-quality data files are to be transmitted to the client;

    f) transmitting data files from the high-quality content update; and

    g) transmitting the remaining data files comprised in the content update.

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