Interrelated game and information portals provided within the context of an encompassing virtual world
First Claim
1. An electronic game system comprising:
- at least one server computer adaptable for executing a game server application;
said game server application comprising computer readable instructions for creating and managing a virtual world;
said virtual world comprising a plurality of game portals;
each of said plurality of game portals providing access to one or more games;
each of said games being playable by a plurality of players;
said game server application further comprising computer readable instructions for establishing and managing a virtual identity for each of said plurality of players;
said virtual identity comprising one or more attributes utilized by said game server application in managing the play of said games;
a plurality of client computers in communication with said at least one server computer;
each of said plurality of client computers being adaptable for executing a game client application;
said game client application comprising computer readable instructions for enabling a player to selectively play one or more of said games.
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Accused Products
Abstract
A method and system is provided for a virtual game world in which multiple players may play a plurality of games. Each player has a persistent and dynamic virtual identity that is relevant to and affected by the player'"'"'s activity in each of the games. The games provide the opportunity for the various players to interact with each other, regardless of the actual physical location of the respective players. Preferably, the games provide the opportunity for players to cheat, including conspiring to cheat among multiple players, and accuse other players of cheating. Cheating and accusation of cheating may have positive or negative consequences to the respective players. The games, which are located at specific locations in the virtual world, are preferably provided with location-specific information from corresponding locations in the real world.
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Citations
47 Claims
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1. An electronic game system comprising:
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at least one server computer adaptable for executing a game server application;
said game server application comprising computer readable instructions for creating and managing a virtual world;
said virtual world comprising a plurality of game portals;
each of said plurality of game portals providing access to one or more games;
each of said games being playable by a plurality of players;
said game server application further comprising computer readable instructions for establishing and managing a virtual identity for each of said plurality of players;
said virtual identity comprising one or more attributes utilized by said game server application in managing the play of said games;
a plurality of client computers in communication with said at least one server computer;
each of said plurality of client computers being adaptable for executing a game client application;
said game client application comprising computer readable instructions for enabling a player to selectively play one or more of said games. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28)
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- 29. A computer readable medium comprising instructions for managing a multi-player game, said game allowing a player to cheat in said game according to one or more prescribed conditions.
- 33. A computer readable medium comprising instructions for managing a game in a virtual world, said game being adapted to utilize real-time, real-world information associated with real locations at selected locations within said virtual world.
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37. An electronic game system comprising:
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at least one server computer adaptable for executing a game server application;
said game server application comprising computer readable instructions for creating and managing a virtual world;
said virtual world comprising a plurality of game portals;
each of said plurality of game portals providing access to one or more games;
each of said games being playable by a plurality of players;
said game server application further comprising computer readable instructions for establishing and managing a virtual identity for each of said plurality of players;
said virtual identity comprising one or more attributes utilized by said game server application in managing the play of said games;
at least one client computer in communication with said at least one server computer;
each of said at least one server computer and said at least one client computer being adaptable for executing a game client application;
said game client application comprising computer readable instructions for enabling a player to selectively play one or more of said games. - View Dependent Claims (38)
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39. An electronic game system comprising:
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a computer processor adaptable for executing a game application;
said game application comprising computer readable instructions for creating and managing a virtual world;
said virtual world comprising a plurality of game portals;
each of said plurality of game portals providing access to one or more games selectively playable by a player;
said game application further comprising computer readable instructions for establishing and managing a virtual identity for said player;
said virtual identity comprising one or more attributes utilized by said game application in managing the play of said games. - View Dependent Claims (40)
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41. A computer readable medium comprising:
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a game server application comprising computer readable instructions for creating and managing a virtual world;
said virtual world comprising a plurality of game portals;
wherein at least one of said plurality of game portals is initially unavailable to one or more players and subsequently becomes available to one or more players pursuant to at least one prescribed condition. - View Dependent Claims (42)
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43. A computer readable medium comprising instructions for:
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creating a virtual world representative of the real world;
depicting said virtual world with a graphical user interface comprising a geographical map;
defining a user location associated with a user of said computer readable medium;
said user location having a predetermined language associated therewith;
allowing said user to select a target location on said map;
allowing said user to request location-specific, real-world information associated with said target location; and
providing said location-specific, real-world information to said user in said predetermined language. - View Dependent Claims (44, 45, 46, 47)
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Specification