Video game system and method
First Claim
Patent Images
1. A video game system, comprising:
- memory for storing data defining a plurality of musical songs and attributes correlated with said songs; and
logic configured to display video game objects and to enable a user to select at least one of said songs, said logic configured to provide, to a speaker, audio signals defined by said selected song, said logic further configured to control a behavior of at least one of said video game objects based on one of said attributes that is correlated with said selected song by said data while said audio signals defined by said selected song are being provided to said speaker.
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Abstract
A video game system comprises memory for storing data defining graphical objects for use in a video game. The system further comprises logic configured to enable a user to select at least one musical song to be played during a run of the video game. The logic is further configured to control at least one of the graphical objects during the run of the video game based on an attribute correlated with the selected song.
98 Citations
54 Claims
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1. A video game system, comprising:
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memory for storing data defining a plurality of musical songs and attributes correlated with said songs; and
logic configured to display video game objects and to enable a user to select at least one of said songs, said logic configured to provide, to a speaker, audio signals defined by said selected song, said logic further configured to control a behavior of at least one of said video game objects based on one of said attributes that is correlated with said selected song by said data while said audio signals defined by said selected song are being provided to said speaker. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A video game system, comprising:
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memory for storing data defining graphical objects for use in a video game; and
logic configured to enable a user to select at least one musical song to be played during a run of said video game, said logic configured to control at least one of said graphical objects during said run of said video game based on an attribute correlated with said selected song. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. A video game method, comprising the steps of:
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storing data defining a plurality of musical songs, said data respectively correlating said songs with attributes;
displaying video game objects via a display device;
enabling a user to select one of said songs;
providing, to a speaker, audio signals defined by said selected song; and
controlling a behavior of at least one of said video game objects based on one of said attributes correlated with said selected song while said audio signals defined by said selected song are being provided to said speaker. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43)
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44. A video game method, comprising the steps of:
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storing data defining graphical objects for use in a video game;
displaying said graphical objects during a run of said video game;
enabling a user to select at least one musical song to be played during said run of said video game; and
controlling at least one of said graphical objects based on an attribute correlated with said one song. - View Dependent Claims (45, 46, 47, 48, 49, 50, 51, 52, 53, 54)
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Specification