Method and apparatus for rendering using symplectic ray tracing
First Claim
1. The method for rendering using symplectic ray tracing, the method comprising the steps of:
- fixing the location of observation, fixing view screen of observation;
practicing the symplectic ray tracing;
acquiring the information of the color where the light rays cross the surface of the objects; and
rendering the objects according to the information of the color acquired.
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Accused Products
Abstract
The method for rendering using symplectic ray tracing is comprised the step of fixing the location of observation, fixing view screen of observation, practicing the symplectic ray tracing, acquiring the information of the color where the light rays cross the surface of the objects, rendering the objects according to the information of the color acquired. The symplectic ray tracing of the present invention forms the Hamilton'"'"'s canonical equation by applying the fast automatic differentiation techniques with the Hamiltonian H of the objects, and practices the symplectic integration by applying the symplectic Euler method to the formed Hamilton'"'"'s canonical equation. The present invention can provide the apparatus and method for rendering which can visualize the phenomena in non-homogeneously transparent object or the four-dimensional black hole space time.
4 Citations
4 Claims
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1. The method for rendering using symplectic ray tracing, the method comprising the steps of:
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fixing the location of observation, fixing view screen of observation;
practicing the symplectic ray tracing;
acquiring the information of the color where the light rays cross the surface of the objects; and
rendering the objects according to the information of the color acquired. - View Dependent Claims (2)
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3. The apparatus for rendering using symplectic ray tracing, the apparatus comprising:
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the section of fixing the location of observation, and fixing view screen of observation;
the section of practicing the symplectic ray tracing, the section of acquiring the information of the color where the light rays cross the surface of the objects, the section of rendering the objects according to the information of the color acquired. - View Dependent Claims (4)
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Specification