Systems and methods for location based games and employment of the same on location enabled devices
First Claim
1. A system comprising:
- a display;
a locating device operable to determine the physical location of said locating device on a physical playfield; and
a processor coupled to said display and said locating device, wherein said processor is operable to provide a video game comprising a virtual character with a virtual location on a virtual playfield, wherein said virtual location on said virtual playfield corresponds to said physical location on said physical playfield.
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Accused Products
Abstract
A location-based game system is provided. Such a system may take the form of any device (e.g., a wireless telephone) that includes a locating device (e.g., a GPS system). One such location-based game may operate such that the actual, physical location of a user on a physical playfield corresponds to the location of a virtual character on a virtual playfield. Such location based games are referred to herein as actuality games. In one multiplayer actuality embodiment, two game devices may communicate location, and other, information to a remote database such that the two user'"'"'s may interact on different physical playfields, but play on the same virtual playfield. A number of wireless communications protocols, self-configuration, and auto-download software applications are also provided to optimize integration with, for example, a wireless telephone.
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Citations
18 Claims
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1. A system comprising:
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a display;
a locating device operable to determine the physical location of said locating device on a physical playfield; and
a processor coupled to said display and said locating device, wherein said processor is operable to provide a video game comprising a virtual character with a virtual location on a virtual playfield, wherein said virtual location on said virtual playfield corresponds to said physical location on said physical playfield. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method for controlling a character in a location-based video game comprising:
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determining a first physical location of a locating device on a physical playfield;
mapping a video game environment around said first physical location; and
placing said character in said video game environment based on said first physical location.
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18. A method for providing a remote multiplayer location-based video game:
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obtaining a first physical location of a first locating device on a first physical playfield;
obtaining a second physical location of a second locating device on a second physical playfield, wherein said first physical playfield is remote from said second physical playfield; and
operating a video game such that first locating information from said first locating device represents a first virtual character on a virtual playfield and second locating information from said second locating device represents a second virtual character on said virtual playfield.
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Specification