Gaming device having a system for dynamically aligning background music with play session events
First Claim
Patent Images
1. A gaming device controlled by a processor, the gaming device comprising:
- a game which a player can play on multiple occasions to make multiple bets at a desired betting pace;
information which relates designated betting paces to different musical pieces;
at least one speaker operable to simultaneously produce background music and a plurality of event driven primary sounds during the multiple plays of the game; and
at least one command which the processor executes to;
(a) track the player'"'"'s betting pace;
(b) determine when the player'"'"'s betting pace matches one of the designated betting paces;
(c) use the information to select one of the musical pieces associated with said designated betting pace; and
(d) cause the speaker to produce the selected musical piece as part of the background music.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming device which, in one embodiment, has a sound generating device operable to produce a background sound. The gaming device tracks play session events and determines when the tracked events meet a designated characteristic or parameter. The gaming device selects one of a plurality of designated sound recordings associated with such designated parameter. The gaming device causes the sound generating device to produce the selected sound recording as part of the background sound during the game, in between games, after cash-out and other times.
-
Citations
68 Claims
-
1. A gaming device controlled by a processor, the gaming device comprising:
-
a game which a player can play on multiple occasions to make multiple bets at a desired betting pace;
information which relates designated betting paces to different musical pieces;
at least one speaker operable to simultaneously produce background music and a plurality of event driven primary sounds during the multiple plays of the game; and
at least one command which the processor executes to;
(a) track the player'"'"'s betting pace;
(b) determine when the player'"'"'s betting pace matches one of the designated betting paces;
(c) use the information to select one of the musical pieces associated with said designated betting pace; and
(d) cause the speaker to produce the selected musical piece as part of the background music. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
-
-
9. A gaming device controlled by a processor, the gaming device comprising:
-
a game operable upon a wager which a player can play on multiple occasions during a play session;
an input device which enables the player to make a desired quantity of inputs per unit time during the play session;
information which associates a group of different designated quantities of inputs per unit time with a group of different sound recordings;
at least one sound generating device operable to simultaneously produce a background sound and primary sound during the play session; and
at least one instruction which directs the processor to;
(a) track the player'"'"'s quantity of inputs per unit time;
(b) determine when the player'"'"'s quantity of inputs per unit time matches one of the designated quantity of inputs per unit time;
(c) use the information to select one of the sound recordings associated with said designated quantity of inputs per unit time; and
(d) cause the sound generating device to produce the selected sound recording as part of the background sound. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16)
-
-
17. A gaming device controlled by a processor, the gaming device comprising:
-
a game which a player can play on multiple occasions to make multiple bets during a play session;
a set of game rules which direct the processor to provide the player with multiple wins at a win pace in response to the player'"'"'s multiple bets;
information which associates a group of designated win paces with a group of different musical pieces;
at least one speaker operable to simultaneously produce background music and event driven primary sound during the play session; and
at least one command which instructs the processor to;
(a) track the win pace during the play session;
(b) determine when the win pace matches one of the designated win paces;
(c) use the information to select one of the musical pieces associated with said designated win pace; and
(d) cause the speaker to produce the selected musical piece as part of the background music. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24)
-
-
25. A gaming device controlled by a processor, the gaming device comprising:
-
a game operable upon a wager which a player can play on multiple occasions during a play session;
an input device which enables the player to make different inputs during the play session;
a set of game rules which direct the processor to provide the player with different outcomes after the player makes the different inputs during the play session;
information which associates a group of different designated quantities of outcomes per unit time with a group of different sound recordings;
at least one sound generating device operable to simultaneously produce a background sound and a primary sound during the play session; and
at least one instruction which directs the processor to;
(a) track the quantity of the outcomes per unit time;
(b) determine when the quantity of the outcomes per unit time matches one of the designated quantity of outcomes per unit time;
(c) use the information to select one of the sound recordings associated with said designated quantity of outcomes per unit time; and
(d) cause the sound generating device to produce the selected sound recording as part of the background sound. - View Dependent Claims (26, 27, 28, 29, 30, 31, 32, 33)
-
-
34. A gaming device controlled by a processor, the gaming device comprising:
-
a game operable upon a wager which a player can play on multiple occasions during a play session, the game having a theme;
an input device which enables the player to make a desired quantity of inputs per unit time during the play session;
information which includes an association of different designated quantities of inputs per unit time with different musical pieces, each of the musical pieces associated with a different musical characteristic;
at least one sound generating device operable to simultaneously output;
(a) a plurality of audible event indicators operable to indicate different game events to the player which occur during the play session;
(b) background music which has a theme consistent with the theme of the game, wherein the background music includes the different musical pieces played in an order and the order at which the musical pieces are played in the background music varies with the player'"'"'s quantity of inputs per unit time during the play session; and
at least one instruction which directs the processor to;
(a) track the player'"'"'s quantity of inputs per unit time during the play session;
(b) determine when the player'"'"'s quantity of inputs per unit time matches one of the designated quantity of inputs per unit time;
(c) use the information to select one of the musical pieces associated with said designated quantity of inputs per unit time;
(d) cause the sound generating device to produce the selected sound recording as part of the background music; and
(e) repeat steps (a) through (d) on at least one occasion during the play session;
a plurality of awards associated with the game; and
a display device operable to display a plurality of images associated with the game. - View Dependent Claims (35, 36, 37, 38, 39, 40, 41, 42, 43)
-
-
44. A method for operating a gaming device, said method comprising:
-
(a) enabling a player to initiate a game on multiple occasions during a play session;
(b) playing one sound recording within a group of sound recordings wherein a plurality of the sound recordings in the group are playable in a variable order as a part of a background sound for the play session;
(c) receiving a quantity of inputs per unit time from the player during the play session;
(d) tracking the quantity of inputs per unit time;
(e) determining when the quantity of inputs per unit time matches one of a plurality of designated quantities of inputs per unit time;
(f) determining the sound recording which is associated with said designated quantity of inputs per unit time; and
(g) playing the determined sound recording as a part of the background sound. - View Dependent Claims (45, 46, 47, 48)
-
-
49. A method for operating a gaming device, said method comprising:
-
(a) enabling a player to initiate a game on multiple occasions during a play session;
(b) playing one sound recording within a group of sound recordings wherein a plurality of the sound recordings in the group are playable in a variable order as a part of a background sound for the play session;
(c) providing the player with a quantity of outcomes per unit time during the play session;
(d) tracking the quantity of outputs per unit time;
(e) determining when the quantity of outputs per unit time matches one of a plurality of designated quantities of outputs per unit time;
(f) determining the sound recording which is associated with said designated quantity of outputs per unit time; and
(g) playing the determined sound recording as a part of the background sound. - View Dependent Claims (50, 51, 52, 53, 54)
-
-
55. A method for operating a gaming device, said method comprising:
-
(a) enabling a player to initiate multiple plays of a game on multiple occasions during a play session, wherein the player selects a wager amount for each of the plays;
(b) playing one sound recording within a group of sound recordings wherein a plurality of the sound recordings in the group are playable in a variable order as a part of a background sound for the play session;
(c) tracking the wager amounts per unit time;
(d) determining when the wager amounts per unit time matches one of a plurality of designated wager parameters;
(e) determining the sound recording which is associated with said designated wager parameter; and
(f) playing the determined sound recording as a part of the background sound. - View Dependent Claims (56, 57, 58, 59)
-
-
60. A gaming device having a game operable upon a wager so as to have a plurality of different success levels reachable by a player during at least one play of the game, the gaming device operable by a processor, the gaming device comprising:
-
at least one sound generating device operable to simultaneously produce a background sound during the play of the game;
information which associates a group of different designated success levels with different sound recordings;
a sound generating device operable to produce a background sound and a primary sound during the play of the game;
at least one instruction which directs the processor to;
(a) track the success level reached by the player during the play of the game;
(b) determine when the success level matches one of the designated success levels;
(c) use the information to select one of the sound recordings associated with said designated success level; and
(d) cause the sound generating device to produce the selected sound recording as part of the background sound. - View Dependent Claims (61, 62, 63, 64)
-
-
65. A gaming device having a game operable upon a wager so as to have a plurality of different game events during at least one play of the game, the gaming device operable by a processor, the gaming device comprising:
-
at least one sound generating device operable to simultaneously produce a background sound and a primary sound during the play of the game;
information which associates different designated characteristics of a plurality of game events with different sound recordings;
at least one instruction which directs the processor to;
(a) track at least one characteristic of at least one of the game events during the play of the game;
(b) determine when the tracked characteristic matches one of the designated characteristics;
(c) use the information to select one of the sound recordings associated with said designated characteristic; and
(d) cause the sound generating device to produce the selected sound recording as part of the background sound. - View Dependent Claims (66, 67, 68)
-
Specification