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Method for working out the behavioural strategy of a player using a cognitive virtual reality, device for carrying out said method and an information-carrying medium for said device

  • US 20050053902A1
  • Filed: 04/01/2002
  • Published: 03/10/2005
  • Est. Priority Date: 09/28/2001
  • Status: Abandoned Application
First Claim
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1. A method for working out player'"'"'s behavioral strategy using cognitive virtual reality, wherein individual psychophysical profile of a player'"'"'s personality and matrix of event reaction thereof are determined by testing effected either explicitly for the player before beginning the game or during the game, being unnoticed by the player when the tests are the game components;

  • an individual psychophysical profile of a player'"'"'s personality and matrix of event reaction thereof are determined and instructions for playing the game are generated, while in the course of the game itself, player'"'"'s actions are traced and compared with the corresponding aspects of the individual psychophysical profile of the player'"'"'s personality and matrix of the event reaction thereof;

    on the basis of said data there are then determined what player'"'"'s personal qualities and combinations thereof have given one result or another;

    next said data are delivered together with recommendations for correcting player'"'"'s behavioral strategy, wherein there is formed, with due account of player'"'"'s matrix of event reaction, a character or a group of characters of the play and imparting to said character or group of characters the traits of player'"'"'s individual psychophysical profile;

    there are established the game parameters taking into account said matrix and preset properties of player'"'"'s individual psychophysical profile;

    there are determined, proceeding from player'"'"'s manipulating game characters or any game objects, those game points which are key ones for a given particular player and determine actions selected by the player and setting a further course of the game;

    actions performed by the player at said key points of the game and the state of the game; and

    player'"'"'s personal qualities are determined at said key points or combinations thereof yielding an appropriate result.

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