Gaming machine with audio synchronization feature
First Claim
Patent Images
1. A gaming machine for conducting a wagering game, comprising:
- a mechanical feature selected from a group consisting of reels and an animatronic figure;
a memory structure for storing an audio file associated with the wagering game, the audio file including a marker and an audio sequence; and
a controller operative to play the audio sequence and initiate movement of the mechanical feature in response to detecting the marker, the movement being pre-associated with the marker.
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Accused Products
Abstract
A gaming machine for conducting a wagering game includes a sound system for presenting audio directly related to the game or indirectly related as background sound or music. The audio files contain markers that initiate other events and are instrumental in synchronizing the audio to the events.
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Citations
34 Claims
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1. A gaming machine for conducting a wagering game, comprising:
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a mechanical feature selected from a group consisting of reels and an animatronic figure;
a memory structure for storing an audio file associated with the wagering game, the audio file including a marker and an audio sequence; and
a controller operative to play the audio sequence and initiate movement of the mechanical feature in response to detecting the marker, the movement being pre-associated with the marker. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming machine for conducting a wagering game, comprising:
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a memory structure for storing an audio file associated with the wagering game, the audio file including a plurality of markers and a plurality of audio sequence interlaced between the markers; and
a controller operative to successively play the audio sequences and initiate game-related events pre-associated with the respective audio sequences in response to detecting the respective markers. - View Dependent Claims (7, 8, 9)
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10. A method of conducting a wagering game, comprising:
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storing an audio file associated with the wagering game in a memory structure, the audio file including a marker and an audio sequence; and
playing the audio sequence and initiating a game-related event in response to detecting the marker, the event being pre-associated with the marker. - View Dependent Claims (11, 12, 13, 14)
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15. A method of conducting a wagering game, comprising:
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storing an audio file associated with the wagering game in a memory structure, the audio file including a plurality of markers and a plurality of audio sequence interlaced between the markers; and
successively playing the audio sequences and initiating game-related events pre-associated with the respective audio sequences in response to detecting the respective markers. - View Dependent Claims (16, 17, 18)
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19. A gaming machine for conducting a wagering game, comprising:
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a memory structure for storing an audio file associated with the wagering game, the audio file including a marker and an audio sequence;
a controller operative to play the audio sequence and initiate a game-related lighting event in response to detecting the marker, the lighting event being pre-associated with the marker; and
a light source for presenting the lighting event. - View Dependent Claims (20, 21, 22, 23)
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24. A gaming machine for conducting a wagering game, comprising:
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a memory structure for storing an audio file associated with the wagering game, the audio file including a plurality of markers and a plurality of audio sequence interlaced between the markers;
a controller operative to successively play the audio sequences and initiate game-related lighting events pre-associated with the respective audio sequences in response to detecting the respective markers; and
one or more light sources for presenting the lighting events. - View Dependent Claims (25, 26, 27)
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28. A method of conducting a wagering game, comprising:
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storing an audio file associated with the wagering game in a memory structure, the audio file including a marker and an audio sequence; and
playing the audio sequence and initiating a game-related lighting event in response to detecting the marker, the lighting event being pre-associated with the marker. - View Dependent Claims (29, 30, 31)
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32. A method of conducting a wagering game, comprising:
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storing an audio file associated with the wagering game in a memory structure, the audio file including a plurality of markers and a plurality of audio sequences interlaced between the markers; and
successively playing the audio sequences and initiating game-related lighting events pre-associated with the respective audio sequences in response to detecting the respective markers. - View Dependent Claims (33, 34)
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Specification