Gaming system for tracking player activity during virtual sessions at a gaming machine
First Claim
1. A method of operating a gaming system having a central authority associated with a database and interconnected to a plurality of gaming machines, comprising:
- establishing a player account in said database associated with at least one player;
providing a player card to said one player, said player card associated with said player account;
inserting said player card into one of said gaming machines;
identifying the start of a first regular gaming session for said player;
identifying the end of said first regular gaming session;
collecting first activity data from said one gaming machine during said first regular gaming session;
identifying the start of a first virtual gaming session for said one player identifying the end of said first virtual gaming session;
collecting second activity data from said one gaming machine during said first virtual gaming session;
transmitting said first activity data and said second activity data to said central authority; and
storing information in said database based on said first activity data and said second activity data.
5 Assignments
0 Petitions
Accused Products
Abstract
A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.
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Citations
90 Claims
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1. A method of operating a gaming system having a central authority associated with a database and interconnected to a plurality of gaming machines, comprising:
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establishing a player account in said database associated with at least one player;
providing a player card to said one player, said player card associated with said player account;
inserting said player card into one of said gaming machines;
identifying the start of a first regular gaming session for said player;
identifying the end of said first regular gaming session;
collecting first activity data from said one gaming machine during said first regular gaming session;
identifying the start of a first virtual gaming session for said one player identifying the end of said first virtual gaming session;
collecting second activity data from said one gaming machine during said first virtual gaming session;
transmitting said first activity data and said second activity data to said central authority; and
storing information in said database based on said first activity data and said second activity data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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21. A method of operating a gaming system having a central authority associated with a database and interconnected to a plurality of gaming machines, comprising:
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establishing a player account in said database associated with at least one player;
identifying said one player who will play one of said gaming machines;
collecting first activity data from said one gaming machine during a regular gaming session of said one player;
collecting second activity data from said one gaming machine during a virtual gaming session of said one player; and
transmitting said first activity data and said second activity data to said central authority. - View Dependent Claims (22, 23, 24, 25, 26)
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27. A method of operating a gaming system having a central authority associated with a database and interconnected to a plurality of gaming machines, comprising:
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establishing a player account in said database associated with at least one player;
providing a primary indicator in an active state at a first time and providing said primary indicator in an inactive state at a second time;
providing a secondary indicator in an active state at a third time and providing said secondary indicator in an inactive state at a fourth time;
collecting first activity data from one of said gaming machines when said primary indicator is in an active state;
collecting second activity data from said one gaming machine when said secondary indicator is in an active state and said primary indicator is in an inactive state; and
transmitting said first and said second activity data to said central authority. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90)
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Specification