Draw bingo
First Claim
1. A method of playing an electronic bingo game, comprising:
- conducting an electronic bingo game involving a plurality of players to allow at least one of the plurality of players to achieve a game-winning outcome, the conducting step comprising displaying a simulation of a bingo card;
displaying a hand of playing cards, each card of the hand corresponding with a corresponding area of the bingo card;
allowing players to optionally select cards of the hand;
permitting players to draw new cards;
displaying a pattern of the bingo card as a result of a card game; and
selecting a winning card player who achieves the highest-ranking pattern.
2 Assignments
0 Petitions
Accused Products
Abstract
The present invention provides methods and devices for providing a bingo game having aspects of a poker game on a network of gaming machines. Some implementations include a bingo card display in which areas of a bingo card correspond with playing cards. Some such implementations provide first phase of a bingo game that is concluded when a player daubs a game-ending pattern of a bingo card and a second phase wherein players may establish interim wins by daubing other patterns that correspond to poker hands. In some implementations, only the highest-ranking interim win results in a payout. Preferred implementations provide games with easily recognizable bingo play and payout probabilities similar to existing bingo games.
193 Citations
107 Claims
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1. A method of playing an electronic bingo game, comprising:
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conducting an electronic bingo game involving a plurality of players to allow at least one of the plurality of players to achieve a game-winning outcome, the conducting step comprising displaying a simulation of a bingo card;
displaying a hand of playing cards, each card of the hand corresponding with a corresponding area of the bingo card;
allowing players to optionally select cards of the hand;
permitting players to draw new cards;
displaying a pattern of the bingo card as a result of a card game; and
selecting a winning card player who achieves the highest-ranking pattern. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A method of playing an electronic bingo game, comprising:
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forming a plurality of bingo cards by mapping each of a plurality of numbered areas of each bingo card to corresponding playing cards;
providing at least some of the plurality of bingo cards to bingo players;
conducting a conventional bingo game until a player daubs a game-winning pattern of numbered areas of the player'"'"'s bingo card;
displaying a first hand of playing cards for each player, each card in the hand corresponding to one of the numbered areas of the player'"'"'s bingo card;
allowing players to optionally select cards of the hand;
permitting players to draw new cards;
displaying a second hand of playing cards, the second hand including drawn cards, if any; and
paying out a prize to a player who achieves the highest-ranking second hand. - View Dependent Claims (8)
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9. A method of providing an electronic bingo game, comprising:
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selecting a number of balls for an electronic simulation of a ball drop;
selecting a type of bingo card, the type including a number of areas and a game-winning pattern;
assigning ball numbers of the ball drop to areas of bingo cards;
mapping areas of the bingo card to corresponding playing cards;
displaying to players a bingo card, a ball drop display, a playing card display and means for daubing;
displaying a first ball drop session to players, the first ball drop session including hits that complete a game-winning pattern on at least one player'"'"'s bingo card;
providing the players a predetermined first time to daub hits on their bingo card;
displaying a second ball drop session to players, the second ball drop session including hits that complete all players'"'"' bingo cards;
providing the players a predetermined second time to daub hits on their bingo card;
displaying a first hand of playing cards in the playing card display corresponding to selected hits;
allowing players to select cards from their hand to hold;
allowing players who did not select all cards in their hand the opportunity to draw one or more additional cards;
displaying a second hand of playing cards in the playing card display corresponding to selected cards and the drawn cards;
determining a winning hand of cards; and
indicating the winning hand of cards.
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10. A gaming method, comprising:
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establishing a mapping between areas on first through Nth bingo cards and corresponding playing cards;
determining a game-winning pattern for the first through Nth bingo cards;
displaying at least one of the bingo cards and the game-winning pattern on each of a plurality of gaming machines;
displaying a first sequence of randomly-chosen numbers on each of the plurality of gaming machines;
displaying an initial hand of playing cards corresponding to initial hits of the first sequence of randomly-chosen numbers, the initial hits also corresponding to first areas of a bingo card on the same display;
determining a winning bingo player whose game-winning pattern has been filled by hits;
allowing players to select some or all cards of the hand of playing cards;
displaying a second sequence of randomly-chosen numbers on each of the plurality of gaming machines;
displaying a final hand of playing cards; and
selecting a winning card player according to the winning card player'"'"'s final hand. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 106, 107)
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45. A method of creating a graphical user interface for a gaming machine, the method comprising:
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displaying a first bingo card in a first portion of a gaming machine display, each area of the first bingo card corresponding to a playing card;
displaying a ball drop of randomly-chosen numbers in a second portion of the gaming machine display;
displaying playing cards in a third portion of the gaming machine display, the playing cards corresponding to areas of the bingo card and to at least some of the randomly-chosen numbers;
displaying a draw key in a fourth portion of the gaming machine display, the draw key indicating playing cards that are available if a player chooses not to hold all playing cards in an initial hand. - View Dependent Claims (46, 47, 48, 49, 50, 51, 52, 53, 54, 55)
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56. A gaming network for playing an electronic bingo game, comprising:
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a plurality of gaming machines; and
a game server configured to transmit game data to the plurality of gaming machines for conducting an electronic bingo game that allows at least one of a plurality of players to achieve a game-winning outcome, the game data comprising simulated bingo cards for display on the plurality of gaming machines;
wherein each of the plurality of gaming machines is configured to do the following;
display a hand of playing cards, each card of the hand corresponding with a corresponding area of the bingo card;
allow players to optionally select cards of the hand;
permit players to draw new cards; and
display a pattern of the bingo card as a result of a card game; and
wherein the game server is further configured to select winning card players who achieve winning patterns.
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57. Computer software embodied in a machine-readable medium, the computer software including instructions for controlling devices in a gaming network to perform the following steps:
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conducting an electronic bingo game involving a plurality of players to allow at least one of the plurality of players to achieve a game-winning outcome, the conducting step comprising displaying a simulation of a bingo card;
displaying a hand of playing cards, each card of the hand corresponding with a corresponding area of the bingo card;
allowing players to optionally select cards of the hand;
permitting players to draw new cards;
displaying a pattern of the bingo card as a result of a card game; and
selecting a winning card player who achieves the highest-ranking pattern. - View Dependent Claims (58, 59, 60, 61, 62, 63)
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64. Computer software embodied in a machine-readable medium, the computer software including instructions for controlling devices in a gaming network to perform the following steps:
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selecting a number of balls for an electronic simulation of a ball drop;
selecting a type of bingo card, the type including a number of areas and a game-winning pattern;
assigning ball numbers of the ball drop to areas of bingo cards;
mapping areas of the bingo card to corresponding playing cards;
displaying to players a bingo card, a ball drop display, a playing card display and means for daubing;
displaying a first ball drop session to players, the first ball drop session including hits that complete a game-winning pattern on at least one player'"'"'s bingo card;
providing the players a predetermined first time to daub hits on their bingo card;
displaying a second ball drop session to players, the second ball drop session including hits that complete all players'"'"' bingo cards;
providing the players a predetermined second time to daub hits on their bingo card;
displaying a first hand of playing cards in the playing card display corresponding to selected hits;
allowing players to select cards from their hand to hold;
allowing players who did not select all cards in their hand the opportunity to draw one or more additional cards;
displaying a second hand of playing cards in the playing card display corresponding to selected cards and the drawn cards;
determining a winning hand of cards; and
indicating the winning hand of cards.
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65. Computer software embodied in a machine-readable medium, the computer software including instructions for controlling devices in a gaming network to perform the following steps:
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establishing a mapping between areas on first through Nth bingo cards and corresponding playing cards;
determining a game-winning pattern for the first through Nth bingo cards;
displaying at least one of the bingo cards and the game-winning pattern on each of a plurality of gaming machines;
displaying a first sequence of randomly-chosen numbers on each of the plurality of gaming machines;
displaying an initial hand of playing cards corresponding to initial hits of the first sequence of randomly-chosen numbers, the initial hits also corresponding to first areas of a bingo card on the same display;
determining a winning bingo player whose game-winning pattern has been filled by hits;
allowing players to select some or all cards of the hand of playing cards;
displaying a second sequence of randomly-chosen numbers on each of the plurality of gaming machines;
displaying a final hand of playing cards; and
selecting a winning card player according to the winning card player'"'"'s final hand. - View Dependent Claims (66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94)
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95. Computer software embodied in a machine-readable medium for controlling a gaming machine to create a graphical user interface for a gaming machine, the computer software comprising instructions for causing the gaming machine to perform the following steps:
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displaying a first bingo card in a first portion of a gaming machine display, each area of the first bingo card corresponding to a playing card;
displaying a ball drop of randomly-chosen numbers received from a game server in a second portion of the gaming machine display;
displaying playing cards in a third portion of the gaming machine display, the playing cards corresponding to areas of the bingo card and to at least some of the randomly-chosen numbers;
displaying a draw key in a fourth portion of the gaming machine display, the draw key indicating playing cards that are available if a player chooses not to hold all playing cards in an initial hand. - View Dependent Claims (96, 97, 98, 99, 100, 101, 102, 103, 104, 105)
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Specification