Interactive action figures for gaming schemes
First Claim
1. A gaming system comprising:
- a first three-dimensional figure;
a first primary access code packaged with the first figure; and
an interactive gaming platform which is adapted to restrict play of a first character unless the first primary access code is entered into the gaming platform.
1 Assignment
0 Petitions
Accused Products
Abstract
An action figure is provided with a serial number that provides an access code which allows owners to engage in enjoyable games or other activities via the Internet or other gaming systems. The interactive action figure system comprises a toy, statue, or other three-dimensional figurine with a serial number, and preferably a computer network accessible over the internet and a particular gaming framework managed by a network device. Owners of action figure toys may “log onto” the network using the action figure serial number as an access code to activate a particular computer character identity and participate in games such as hand-to-hand combat games, action-adventure series, or learning games. The action figure may be, for example, a warrior, sports figure, doll or teddy bear to appeal to a wide range of users. Once a particular character is activated, game play proceeds according to preset rules. The game character'"'"'s traits, powers, and other features may be enhanced or otherwise modified by purchasing preferably-three-dimensional accessories and inputting serial numbers into the gaming system that are also supplied with the accessories.
275 Citations
62 Claims
-
1. A gaming system comprising:
-
a first three-dimensional figure;
a first primary access code packaged with the first figure; and
an interactive gaming platform which is adapted to restrict play of a first character unless the first primary access code is entered into the gaming platform. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
-
-
13. A gaming system comprising:
-
an interactive gaming platform comprising a first character and programming which restricts play of the first character unless a first primary access code is inputted into the gaming platform;
wherein the first primary access code is packaged with a first three-dimensional figure. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33)
-
-
34. A method of playing a game comprising:
-
a first user inputting a first primary access code which is packaged with a first three-dimensional figure that has a form selected from the group consisting of human, superhero, animal, god, mythical person, mythical beast, and robot; and
the first user playing an electronic game. - View Dependent Claims (35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
-
-
46. A method comprising the steps of:
-
distributing a first three-dimensional figure to a first consumer, wherein the first three-dimensional figure is has a form selected from the group consisting of human, superhero, animal, god, mythical person, mythical beast, and robot;
providing the first consumer with a first access code in conjunction with distributing the first figure to the first consumer;
providing a computer game accessible via a computer network; and
allowing the first consumer who inputs the first access code into the computer game to participate in the computer game. - View Dependent Claims (47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62)
-
Specification