Game interaction in 3-D gaming environments
First Claim
Patent Images
1. A gaming machine, comprising:
- a gaming controller operable to control one or more games of chance played on the gaming machine;
memory operable to store 3-D data corresponding to a 3-D gaming environment;
a display;
gaming logic operable to render a plurality of images of the 3-D gaming environment for presentation on the display, the images depicting manipulation of one or more aspects of the 3-D gaming environment by a user;
a user interface operable to provide user input to facilitate the manipulation of the one or more aspects of the 3-D gaming environment by the user.
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Abstract
A gaming machine is described having a gaming controller operable to control one or more games of chance played on the gaming machine. A memory stores 3-D data corresponding to a 3-D gaming environment. Gaming logic renders a plurality of images of the 3-D gaming environment for presentation on the machine'"'"'s display. The images depict manipulation of one or more aspects of the 3-D gaming environment by a user. A user interface provides user input to facilitate the manipulation of the one or more aspects of the 3-D gaming environment by the user.
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Citations
60 Claims
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1. A gaming machine, comprising:
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a gaming controller operable to control one or more games of chance played on the gaming machine;
memory operable to store 3-D data corresponding to a 3-D gaming environment;
a display;
gaming logic operable to render a plurality of images of the 3-D gaming environment for presentation on the display, the images depicting manipulation of one or more aspects of the 3-D gaming environment by a user;
a user interface operable to provide user input to facilitate the manipulation of the one or more aspects of the 3-D gaming environment by the user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 16, 17, 18, 19)
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- 12. The gaming machine of 11 wherein the manipulation of the one or more aspects of the 3-D gaming environment comprises changing a viewpoint perspective within the 3-D gaming environment thereby simulating navigation within the 3-D gaming environment.
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13. The gaming machine of 12 wherein changing the viewpoint perspective comprises allowing the viewpoint perspective to change in only one of the degrees of freedom.
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20. A gaming machine, comprising:
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a gaming controller operable to control a plurality of games of chance played on the gaming machine, and to generate a plurality of outcomes corresponding to the games of chance;
memory operable to store 3-D data corresponding to a 3-D gaming environment;
a display; and
gaming logic operable to render a plurality of images of the 3-D gaming environment for presentation on the display, each of the images depicting fewer than all of the plurality of outcomes, successive ones of the images facilitating navigation among all of the outcomes. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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- 32. A method for facilitating manipulation of at least some aspects of a 3-D gaming environment presented on a display of a gaming machine, the gaming machine being operable to facilitate play of one or more games of chance, the method comprising rendering a plurality of images of the 3-D gaming environment for presentation on the display, the images depicting manipulation of the one or more aspects of the 3-D gaming environment by a user using a user interface.
- 43. The method of 42 wherein the manipulation of the one or more aspects of the 3-D gaming environment comprises changing a viewpoint perspective within the 3-D gaming environment thereby simulating navigation within the 3-D gaming environment.
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44. The method of 43 wherein changing the viewpoint perspective comprises allowing the viewpoint perspective to change in only one of the degrees of freedom.
- 51. A method for presenting a plurality of outcomes of a plurality of games of chance on a display of a gaming machine, the method comprising rendering a plurality of images of a 3-D gaming environment for presentation on the display, each of the images depicting fewer than all of the plurality of outcomes, successive ones of the images facilitating navigation among all of the outcomes within the 3-D gaming environment.
Specification