System and method for recording and displaying a graphical path in a video game
First Claim
1. A method for displaying a graphical path in a video game, comprising:
- retrieving graphical path data associated with a previous run;
displaying the graphical path data as a string of path markers; and
determining a color for a path marker of the string of path markers based upon an elapsed time of a current video game session and an elapsed time associated with the path marker.
4 Assignments
0 Petitions
Accused Products
Abstract
A system and method for recording and displaying a graphical path in a video game is provided. Upon initiation of a time-trial run, the player views a color-coded previous game path that dynamically changes color based upon a current elapsed time associated with the time-trial run, elapsed times associated with the previous game path, and character states associated with the previous game path. The previous game path may include, but is not limited to, a “best time” path, a “worst time” path, and an “average time” path. In one embodiment of the invention, the player may gauge game progress as measured against the “best time” path as displayed via a series of path markers, and subsequently varies player character input controls to optimize performance against a player character associated with the “best time” path.
105 Citations
30 Claims
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1. A method for displaying a graphical path in a video game, comprising:
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retrieving graphical path data associated with a previous run;
displaying the graphical path data as a string of path markers; and
determining a color for a path marker of the string of path markers based upon an elapsed time of a current video game session and an elapsed time associated with the path marker. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. An electronic-readable medium having embodied thereon a program, the program being executable by a machine to perform a method for displaying a graphical path in a video game, the method comprising:
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retrieving graphical path data associated with a previous run;
displaying the graphical path data as a string of path markers; and
determining a color for a path marker of the string of path markers based upon an elapsed time of a current video game session and an elapsed time associated with the path marker. - View Dependent Claims (20, 21, 22, 23)
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24. An electronic entertainment system for displaying a graphical path in a video game, comprising:
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a data cache configured to store graphical path data associated with a current video game session and a previous run;
a processor configured to retrieve the graphical path data associated with the previous run and to generate a string of path markers; and
a display device configured to display the string of path markers. - View Dependent Claims (25, 26, 27, 28, 29)
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30. A system for displaying a graphical path in a video game session, comprising:
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means for retrieving graphical path data associated with a previous video game session;
means for displaying the graphical path data as a string of path markers; and
means for determining a color of a path marker of the string of path markers based upon an elapsed time of the video game session, an elapsed time associated with the path marker, and a character state associated with the path marker.
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Specification