Program, information storage medium, game system, and control method of the game system
First Claim
1. A program for a music game which a player plays by operating a maneuver section, the program causing a computer to function as:
- a direction mark storage section which stores image data of a direction mark that specifies a maneuver that the player is to perform, using the maneuver section;
a display controller which controls display of a plurality of display objects including the direction mark, based on the image data of the direction mark;
a timing fetch section which fetches a maneuver timing when the player has operated the maneuver section in accordance with a direction given by the direction mark; and
an evaluation section which evaluates performance of the player, based on a result of comparison between the fetched maneuver timing and a reference timing, wherein the display controller displays the direction mark to specify a combination of a series of consecutive maneuvers to be input by the player, by a single mark; and
wherein the display controller changes the relative positional relationship between the direction mark and a reference position for timing determination to bring the direction mark and the reference position closer.
6 Assignments
0 Petitions
Accused Products
Abstract
A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player'"'"'s maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player'"'"'s performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.
59 Citations
18 Claims
-
1. A program for a music game which a player plays by operating a maneuver section, the program causing a computer to function as:
-
a direction mark storage section which stores image data of a direction mark that specifies a maneuver that the player is to perform, using the maneuver section;
a display controller which controls display of a plurality of display objects including the direction mark, based on the image data of the direction mark;
a timing fetch section which fetches a maneuver timing when the player has operated the maneuver section in accordance with a direction given by the direction mark; and
an evaluation section which evaluates performance of the player, based on a result of comparison between the fetched maneuver timing and a reference timing, wherein the display controller displays the direction mark to specify a combination of a series of consecutive maneuvers to be input by the player, by a single mark; and
wherein the display controller changes the relative positional relationship between the direction mark and a reference position for timing determination to bring the direction mark and the reference position closer. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13)
-
-
12. A program for a percussion-instrument game in which a player strikes a percussion-instrument-shaped controller, the program causing a computer to function as:
-
a direction mark storage section which stores image data of a direction mark that specifies a striking maneuver that the player is to perform, using a percussion-instrument-shaped controller;
a display controller which controls display of a plurality of display objects including the direction mark, based on the image data of the direction mark;
a timing fetch section which fetches a strike timing when the player has struck the percussion-instrument-shaped controller in accordance with a direction given by the direction mark; and
an evaluation section which evaluates performance of the player, based on a result of comparison between the fetched strike timing and a reference timing, wherein the display controller displays the direction mark to specify a combination of a series of consecutive maneuvers to be input by the player, by a single mark; and
wherein the display controller changes the relative positional relationship between the direction mark and a reference position for timing determination to bring the direction mark and the reference position closer. - View Dependent Claims (14)
-
-
15. A game system for a music game which a player plays by operating a maneuver section, the game system comprising:
-
a direction mark storage section which stores image data of a direction mark that specifies a maneuver that the player is to perform, using the maneuver section;
a display controller which controls display of a plurality of display objects including the direction mark, based on the image data of the direction mark;
a timing fetch section which fetches a maneuver timing when the player has operated the maneuver section in accordance with a direction given by the direction mark; and
an evaluation section which evaluates performance of the player, based on a result of comparison between the fetched maneuver timing and a reference timing, wherein the display controller displays the direction mark to specify a combination of a series of consecutive maneuvers to be input by the player, by a single mark; and
wherein the display controller changes the relative positional relationship between the direction mark and a reference position for timing determination to bring the direction mark and the reference position closer.
-
-
16. A game system for a percussion-instrument game in which a player strikes a percussion-instrument-shaped controller, the game system comprising:
-
a direction mark storage section which stores image data of a direction mark that specifies a striking maneuver that the player is to perform, using a percussion-instrument-shaped controller;
a display controller which controls display of a plurality of display objects including the direction mark, based on the image data of the direction mark;
a timing fetch section which fetches a strike timing when the player has struck the percussion-instrument-shaped controller in accordance with a direction given by the direction mark; and
an evaluation section which evaluates performance of the player, based on a result of comparison between the fetched strike timing and a reference timing, wherein the display controller displays the direction mark to specify a combination of a series of consecutive maneuvers to be input by the player, by a single mark; and
wherein the display controller changes the relative positional relationship between the direction mark and a reference position for timing determination to bring the direction mark and the reference position closer.
-
-
17. A method of controlling a game system for a music game which a player plays by operating a maneuver section, the method comprising:
-
storing image data of a direction mark that specifies a maneuver that the player is to perform, using the maneuver section, in a direction mark storage section;
controlling display of a plurality of display objects including the direction mark, based on the image data of the direction mark;
fetching a maneuver timing when the player has operated the maneuver section in accordance with a direction given by the direction mark;
evaluating performance of the player, based on a result of comparison between the fetched maneuver timing and a reference timing;
displaying the direction mark to specify a combination of a series of consecutive maneuvers to be input by the player, by a single mark; and
changing the relative positional relationship between the direction mark and a reference position for timing determination to bring the direction mark and the reference position closer.
-
-
18. A method of controlling a game system for a percussion-instrument game in which a player strikes a percussion-instrument-shaped controller, the method comprising:
-
storing image data of a direction mark that specifies a striking maneuver that the player is to perform, using a percussion-instrument-shaped controller, in a direction mark storage section;
controlling display of a plurality of display objects including the direction mark, based on the image data of the direction mark;
fetching a strike timing when the player has struck the percussion-instrument-shaped controller in accordance with a direction given by the direction mark;
evaluating performance of the player, based on a result of comparison between the fetched strike timing and a reference timing;
displaying the direction mark to specify a combination of a series of consecutive maneuvers to be input by the player, by a single mark; and
changing the relative positional relationship between the direction mark and a reference position for timing determination to bring the direction mark and the reference position closer.
-
Specification