System and method for playing a team gaming tournament
First Claim
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1. A method for playing a team gaming tournament comprising, in combination, the steps of:
- permitting a plurality of players to enter a gaming tournament;
forming a plurality of teams of at least one player from said plurality of players entered in said gaming tournament; and
calculating a placement finish for each of said plurality of teams in said gaming tournament in conformity with a predetermined formula having a dependence on both a number of players on each of said plurality of teams and a performance of each said plurality of players.
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Abstract
A system and method for playing a team gaming tournament that allows players to form teams of one or more players in order to allow a team'"'"'s performance in a gaming tournament to be dependent on both the performance of each individual member of the team as well as the number of players on each team.
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Citations
20 Claims
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1. A method for playing a team gaming tournament comprising, in combination, the steps of:
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permitting a plurality of players to enter a gaming tournament;
forming a plurality of teams of at least one player from said plurality of players entered in said gaming tournament; and
calculating a placement finish for each of said plurality of teams in said gaming tournament in conformity with a predetermined formula having a dependence on both a number of players on each of said plurality of teams and a performance of each said plurality of players. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for playing a team gaming tournament comprising, in combination, the steps of:
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providing a computer network including a server and at least one end-user computer coupled to said server via a network connection;
wherein said end-user computer has a graphical display portion adapted to display a browser window;
displaying a game of a gaming tournament in said browser window;
permitting a plurality of users to enter said game of said gaming tournament;
forming a plurality of teams of at least one user from said plurality of users entered in said gaming tournament;
sending user input from said plurality of users to said server; and
calculating a placement finish for each of said plurality of teams in said gaming tournament in conformity with a predetermined formula having dependence on both a number of users on each of said plurality of teams and a performance of each said plurality of users.
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12. A server for providing a computer gaming tournament, comprising, in combination:
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a memory for storing program instructions and data;
a processor coupled to said memory for executing said program instructions, wherein said program instructions include program instructions for;
displaying a browser window;
displaying a game of a gaming tournament in said browser window;
permitting a plurality of users to enter said game of said gaming tournament;
forming a plurality of teams of at least one user from said plurality of users entered in said gaming tournament;
receiving indications of user input from a plurality of user computers; and
calculating a placement finish for each said plurality of teams in said gaming tournament in conformity with a predetermined formula having dependence on both a number of users on each said plurality of teams and a performance of each said plurality of users. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20)
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Specification