Apparatus and method for generating, storing, or editing an audio representation of an audio scene
First Claim
1. An apparatus for generating, storing, or editing an audio representation of an audio scene, comprising:
- an audio processor for generating a plurality of speaker signals from a plurality of input channels;
a provider for providing an object-oriented description of the audio scene, wherein the object-oriented description of the audio scene includes a plurality of audio objects, wherein an audio object is associated with an audio signal, a starting time instant, and an end time instant; and
a mapper for mapping the object-oriented description of the audio scene to the plurality of input channels of the audio processor, wherein the mapper is configured to assign a first audio object to an input channel, and to assign a second audio object whose starting time instant lies after the end time instant of the first audio object to the same input channel, and to assign a third audio object whose starting time instant lies after the starting time instant of the first audio object and before the end time instant of the first audio object to another of the plurality of input channels.
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Abstract
An apparatus for generating, storing or editing an audio representation of an audio scene includes audio processing means for generating a plurality of speaker signals from a plurality of input channels as well as means for providing an object-oriented description of the audio scene, wherein the object-oriented description of the audio scene includes a plurality of audio objects, wherein an audio object is associated with an audio signal, a starting time instant and an end time instant. The apparatus for generating further distinguishes itself by mapping means for mapping the object-oriented description of the audio scene to the plurality of input channels, wherein an assignment of temporally overlapping audio objects to parallel input channels is performed by the mapping means, whereas temporally sequential audio objects are associated with the same channel. With this, an object-oriented representation is transferred into a channel-oriented representation, whereby on the object-oriented side the optimal representation of a scene may be used, whereas on channel-oriented side the channel-oriented concept users are used to may be maintained.
57 Citations
16 Claims
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1. An apparatus for generating, storing, or editing an audio representation of an audio scene, comprising:
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an audio processor for generating a plurality of speaker signals from a plurality of input channels;
a provider for providing an object-oriented description of the audio scene, wherein the object-oriented description of the audio scene includes a plurality of audio objects, wherein an audio object is associated with an audio signal, a starting time instant, and an end time instant; and
a mapper for mapping the object-oriented description of the audio scene to the plurality of input channels of the audio processor, wherein the mapper is configured to assign a first audio object to an input channel, and to assign a second audio object whose starting time instant lies after the end time instant of the first audio object to the same input channel, and to assign a third audio object whose starting time instant lies after the starting time instant of the first audio object and before the end time instant of the first audio object to another of the plurality of input channels. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of generating, storing, or editing an audio representation of an audio scene, comprising:
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generating a plurality of speaker signals from a plurality of input channels;
providing an object-oriented description of the audio scene, wherein the object-oriented description of the audio scene includes a plurality of audio objects, wherein an audio object is associated with an audio signal, a starting time instant, and an end time instant; and
mapping the object-oriented description of the audio scene to the plurality of input channels of the audio processor by assigning a first audio object to an input channel, and by assigning a second audio object whose starting time instant lies after the end time instant of the first audio object to the same input channel, and by assigning a third audio object whose starting time instant lies after the starting time instant of the first audio object and before the end time instant of the first audio object to another of the plurality of input channels.
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16. A computer program with a program code for performing, when the program is executed on a computer, the method of generating, storing, or editing an audio representation of an audio scene, comprising:
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generating a plurality of speaker signals from a plurality of input channels;
providing an object-oriented description of the audio scene, wherein the object-oriented description of the audio scene includes a plurality of audio objects, wherein an audio object is associated with an audio signal, a starting time instant, and an end time instant; and
mapping the object-oriented description of the audio scene to the plurality of input channels of the audio processor by assigning a first audio object to an input channel, and by assigning a second audio object whose starting time instant lies after the end time instant of the first audio object to the same input channel, and by assigning a third audio object whose starting time instant lies after the starting time instant of the first audio object and before the end time instant of the first audio object to another of the plurality of input channels.
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Specification