Adventure sequence activities
First Claim
1. A gaming system, comprising:
- a communication network;
a portable data storage device, able to communicate with the communication network, having information associated with a player stored therein, one of a gaming and non-gaming unit communicatively coupled to the communication network, wherein the one of the gaming and non-gaming unit includes an interface for reading and for storing information within the portable data storage device; and
a network computer communicatively coupled to the communication network and the one of a gaming and non-gaming unit, wherein the network computer is programmed to enable the player to play the one of the gaming and non-gaming unit and engage in an activity in a particular sequence based on the information associated with the player stored within the portable data storage device.
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Accused Products
Abstract
A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.
99 Citations
32 Claims
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1. A gaming system, comprising:
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a communication network;
a portable data storage device, able to communicate with the communication network, having information associated with a player stored therein, one of a gaming and non-gaming unit communicatively coupled to the communication network, wherein the one of the gaming and non-gaming unit includes an interface for reading and for storing information within the portable data storage device; and
a network computer communicatively coupled to the communication network and the one of a gaming and non-gaming unit, wherein the network computer is programmed to enable the player to play the one of the gaming and non-gaming unit and engage in an activity in a particular sequence based on the information associated with the player stored within the portable data storage device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. An information communication device, comprising:
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a memory;
an output device;
an input device; and
a processor communicatively coupled to the memory the output device and the processor, wherein the processor is programmed to receive information pertaining to a player and an activity via the input device and to send a portion of the received information the output device. - View Dependent Claims (15, 16)
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17. A portable data storage device comprising:
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a memory storing information associated with a player;
a sensory perceptible output;
an input device adapted to give and receive information to or from a communications network and one of a gaming and non-gaming unit; and
a processor communicatively coupled to the memory, the input device, and the sensory perceptible output device, wherein the processor is programmed to receive information pertaining to a player via the input device and to provide information to a player in accordance with an activity that is generated by the computer based on the received information.
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18. A method of gaming comprising:
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communicatively linking a system server to a portable storage device;
sending data pertaining to a activity, via a communication network, to the portable storage device;
initiating play of the activity based on the data obtained from the portable storage device;
communicating data pertaining to the completion of the activity, to the portable storage device;
performing a win evaluation of the activity;
accumulating win data associated with game; and
determining whether an adventure sequence has been completed based on the accumulated win data. - View Dependent Claims (19, 20, 21, 22, 23, 28, 29, 30, 31, 32)
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24. A method of gaming comprising:
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communicatively linking a system server to a portable storage device;
sending data pertaining to an adventure, via a communication network, to the portable storage device;
initiating play of the sequence by pursuing the completion of a non-gaming activity;
communicating data pertaining to the completion of the non-gaming activity, to the portable storage device;
performing a win evaluation of the non-gaming activity;
accumulating win data associated with game; and
determining whether an adventure has been completed based on the accumulated win data. - View Dependent Claims (25, 26, 27)
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Specification