Method and system for dynamically leveling game play in electronic gaming environments
First Claim
1. An electronically-implemented method in an electronic game played between a plurality of participants, each participant having an associated skill level index, the game comprising a plurality of challenges presented to the participants in a plurality of turns, comprising:
- for each turn of each participant, automatically selecting a next challenge based upon a skill level index associated with the participant;
presenting the selected next challenge;
determining a response to the presented challenge;
dynamically adjusting the skill level index associated with the participant based upon a result of the determined response, the adjusted skill level index used for a next turn of the participant, thereby automatically managing competitive play between the participants.
6 Assignments
0 Petitions
Accused Products
Abstract
Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input/output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player'"'"'s skill level.
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Citations
55 Claims
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1. An electronically-implemented method in an electronic game played between a plurality of participants, each participant having an associated skill level index, the game comprising a plurality of challenges presented to the participants in a plurality of turns, comprising:
for each turn of each participant, automatically selecting a next challenge based upon a skill level index associated with the participant;
presenting the selected next challenge;
determining a response to the presented challenge;
dynamically adjusting the skill level index associated with the participant based upon a result of the determined response, the adjusted skill level index used for a next turn of the participant, thereby automatically managing competitive play between the participants. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
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18. A memory medium containing instructions for controlling a computer processor to perform a game played between a plurality of participants, each participant having an associated skill level index, the game comprising a plurality of challenges presented to the participants in a plurality of turns, by:
for each turn of each participant, automatically selecting a next challenge based upon a skill level index associated with the participant;
sending instructions to present the selected next challenge to a display device;
determining a response to the presented challenge;
dynamically adjusting the skill level index associated with the participant based upon a result of the determined response, the adjusted skill level index used for a next turn of the participant, thereby automatically managing competitive play between the participants. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31)
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32. An electronic game engine for providing a game played between a plurality of participants, each participant having an associated skill level index, the game comprising a plurality of challenges presented to the participants in a plurality of turns, comprising:
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dynamic level adjuster that is structured to retrieve a skill level index associated with a designated participant;
modify the retrieved skill level index based upon a response to a presented challenge; and
store the modified skill level index as the skill level index associated with the designated participant; and
game flow logic module structured to progress the game between participants by, for each participant turn, retrieving a skill level index associated with the participant;
automatically selecting a next challenge based upon the retrieved skill level index associated with the participant;
presenting the selected next challenge;
determining a response to the presented challenge; and
invoking the dynamic level adjuster with the determined response to adjust the skill level index associated with the participant for a next turn of the participant. - View Dependent Claims (33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45)
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46. A DVD-like medium containing instructions that control a processor in a DVD-like player to perform an interactive electronic game with a plurality of participants, the game being presented on a display device associated with the DVD-like player, by:
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(a) determining a next current participant from the plurality of participants;
(b) retrieving a skill level associated with the current participant;
(c) automatically selecting a next challenge for the current participant based upon the retrieved skill level;
(d) presenting the next challenge and determining the result;
(e) based upon the determined result, automatically adjusting the skill level associated with the current participant and storing the adjusted skill level; and
(f) repeating instructions (a)-(e) until the game is determined to be completed. - View Dependent Claims (47, 48, 49, 50, 51, 52, 53, 54, 55)
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Specification