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Method and system for dynamically leveling game play in electronic gaming environments

  • US 20050113164A1
  • Filed: 07/12/2004
  • Published: 05/26/2005
  • Est. Priority Date: 07/11/2003
  • Status: Abandoned Application
First Claim
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1. An electronically-implemented method in an electronic game played between a plurality of participants, each participant having an associated skill level index, the game comprising a plurality of challenges presented to the participants in a plurality of turns, comprising:

  • for each turn of each participant, automatically selecting a next challenge based upon a skill level index associated with the participant;

    presenting the selected next challenge;

    determining a response to the presented challenge;

    dynamically adjusting the skill level index associated with the participant based upon a result of the determined response, the adjusted skill level index used for a next turn of the participant, thereby automatically managing competitive play between the participants.

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