Haptic simulation system and method for providing real-time haptic interaction in virtual simulation
First Claim
1. A haptic simulation system comprising:
- a haptic device for providing a user with a realistic haptic interaction;
a graphic display module for outputting and displaying an avatar depending on a motion of the user and a virtual environment while performing a simulation;
a collision-perceiving module for perceiving a real-time collision information between the avatar and a virtual object in a simulation environment;
a physical dynamics-based force/torque-computing module supplied with the collision information to compute force/torque on the basis of physical dynamics and transfer the computed force/torque to the haptic device; and
a dispersion-computing module being in charge of dispersion computing and synchronization among the graphic display module, the collision-perceiving module and the physical dynamics-based force/torque-computing module during a haptic circulation cycle.
1 Assignment
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Accused Products
Abstract
Disclosed is a haptic simulation system and method for providing real-time haptic interaction in the haptic simulation system which allows a user (avatar) to feel an effect followed by a collision between the avatar and a surrounding virtual object in the form of a real-time haptic interaction through a haptic simulation device while the user performs a computer simulation. The simulation method includes the steps of: (a) operating an avatar within a virtual environment depending on a motion of the user in a haptic device while performing a haptic simulation; (b) perceiving a collision information of when the avatar of the user collides with an object of the virtual environment; (c) computing force/torque on the collision information on the basis of physical dynamics; (d) when the processing time of the step (c) exceeds a prescribed time, computing force/torque on the collision information using an interpolation method instead of the physical dynamics-based processing; and (e) transferring the force/torque values computed in the steps (c) and (d) to the user haptic device to provide the user with the haptic interaction.
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Citations
6 Claims
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1. A haptic simulation system comprising:
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a haptic device for providing a user with a realistic haptic interaction;
a graphic display module for outputting and displaying an avatar depending on a motion of the user and a virtual environment while performing a simulation;
a collision-perceiving module for perceiving a real-time collision information between the avatar and a virtual object in a simulation environment;
a physical dynamics-based force/torque-computing module supplied with the collision information to compute force/torque on the basis of physical dynamics and transfer the computed force/torque to the haptic device; and
a dispersion-computing module being in charge of dispersion computing and synchronization among the graphic display module, the collision-perceiving module and the physical dynamics-based force/torque-computing module during a haptic circulation cycle. - View Dependent Claims (2, 3)
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4. A method for providing a real-time haptic interaction in a haptic simulation system, the method comprises the steps of:
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(a) operating an avatar within a virtual environment depending on a motion of the user in a haptic device while performing a haptic simulation;
(b) perceiving a collision information of when the avatar of the user collides with an object of the virtual environment;
(c) computing force/torque on the collision information on the basis of physical dynamics;
(d) when the processing time of the step (c) exceeds a prescribed time, computing force/torque on the collision information using an interpolation method instead of the physical dynamics-based processing; and
(e) transferring the force/torque values computed in the steps (c) and (d) to the user haptic device to provide the user with the haptic interaction. - View Dependent Claims (5, 6)
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Specification