Combined virtual and video game
First Claim
1. A method of providing a video game that tracks events in an actual sporting event, comprising the steps of:
- generating a virtual environment;
generating at least one first virtual character in said virtual environment;
receiving event data specifying events of a sporting event;
coordinating actions of the first virtual character according to the event data; and
generating at least one user-controlled second virtual character.
1 Assignment
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Accused Products
Abstract
A method of providing a video game that tracks events in an actual sporting event can include generating a virtual environment, generating one or more first virtual characters in the virtual environment, receiving event data specifying events of a sporting event, coordinating actions of the first virtual character according to the event data, and generating one or more user-controlled second virtual characters. A system for providing a video game experience that tracks events in an actual sporting event is also provided. The system includes one or more gaming systems for receiving event data containing events of a sporting event, and one or more gaming engines for generating a virtual environment having one or more first virtual characters where the actions of the first virtual character are based on the event data.
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Citations
30 Claims
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1. A method of providing a video game that tracks events in an actual sporting event, comprising the steps of:
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generating a virtual environment;
generating at least one first virtual character in said virtual environment;
receiving event data specifying events of a sporting event;
coordinating actions of the first virtual character according to the event data; and
generating at least one user-controlled second virtual character. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system for providing a video game experience that tracks events in an actual sporting event, comprising:
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at least one gaming system for receiving event data containing events of a sporting event;
at least one gaming engine for generating a virtual environment having at least one first virtual character;
wherein the actions of said first virtual character are based on said event data. - View Dependent Claims (13, 14, 15, 16, 17, 18, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29)
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19. A machine-readable storage, having stored thereon a computer program having a plurality of code sections executable by a machine for causing the machine to perform the steps of:
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generating a virtual environment;
generating at least one first virtual character in said virtual environment;
receiving event data specifying events of a sporting event;
coordinating actions of the first virtual character according to the event data; and
generating at least one user-controlled second virtual character.
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30. A system for providing a video game that tracks events in an actual sporting event comprising:
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means for generating a virtual environment;
means for generating at least one first virtual character in said virtual environment;
means for receiving event data specifying events of a sporting event;
means for coordinating actions of the first virtual character according to the event data; and
means for generating at least one user-controlled second virtual character.
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Specification