Human power conversion system based on video game play with exercise bicycle
First Claim
1. A method for producing power from the pedaling action of an exercise bicycle while playing a video game comprising the steps of:
- providing a stationary bicycle having at least one freely rotating wheel;
using said freely rotating wheel as a pulley for transferring rotation of said wheel via a belt to a motor pulley;
generating electricity from a motor attached to said motor pulley;
charging a battery electrically connected to said motor; and
operating a video game console with the power supplied from the battery.
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Accused Products
Abstract
The invention is based on the use of pneumatic systems for the conversion of human power of children'"'"'s play. The energy of the compressed air can then be converted to electricity for purposes such as lighting and communication. This provides a low-cost, low-resource means of generation of electricity, especially for use in developing countries. This embodiment is an extension of the invention by generating electricity from the pedaling action of an exercise bicycle while playing a video game and includes the use of a stationery exercise bicycle, a video gaming system, a monitor, a game controller including buttons/joystick on the bicycle, electromechanical and biomedical sensors, an artificial intelligence-based pre-processor for signals from the controller, and a pneumatic or electromechanical energy conversion device for producing electricity. The electricity produced can be used to quantify the play or exercise involved, and to provide incentives to encourage sustained play or exercise.
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Citations
22 Claims
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1. A method for producing power from the pedaling action of an exercise bicycle while playing a video game comprising the steps of:
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providing a stationary bicycle having at least one freely rotating wheel;
using said freely rotating wheel as a pulley for transferring rotation of said wheel via a belt to a motor pulley;
generating electricity from a motor attached to said motor pulley;
charging a battery electrically connected to said motor; and
operating a video game console with the power supplied from the battery. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method for producing power from the pedaling action of an exercise bicycle while playing a video game comprising the steps of:
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providing a stationary bicycle having at least one freely rotating wheel;
using said freely rotating wheel as a pulley for transferring rotation of said wheel via a belt to a motor pulley;
generating electricity from a motor attached to said motor pulley;
charging a battery electrically connected to said motor;
operating a video game console with the power supplied from the battery;
quantifying the physical activity of the user using the said electricity generated; and
providing incentives to the user proportionately to the exercise done through rewards for the said electricity generated. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A method for producing power from pedaling action while playing a video game comprising the steps of:
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providing a stationary bicycle having at least one freely rotating wheel;
using said freely rotating wheel as a pulley for transferring rotation of said wheel via a belt to a motor pulley;
generating electricity from a motor attached to said motor pulley;
charging a battery electrically connected to said motor;
operating a video game console with the power supplied from the battery;
measuring the physical activity of the user; and
providing a source of back-up power to operate basic appliances. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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Specification