Method and apparatus for producing animation
First Claim
1. A method comprising generating blurred copies of an object by applying multi-texturing to the object during one pass through a graphics processing pipeline.
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Abstract
In some embodiments, a method includes generating blurred copies of an object by applying multi-texturing to the object during one pass through a graphics processing pipeline. In some embodiments, a graphics pipeline includes a texture memory and a graphics processor coupled to the texture memory. The texture memory provides a location to store texture information. The graphics processor provides processor to process the texture information by shifting and blending the texture information in one pass through the graphics processor to obtain shifted and blended texture information.
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Citations
20 Claims
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1. A method comprising
generating blurred copies of an object by applying multi-texturing to the object during one pass through a graphics processing pipeline.
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6. A method comprising:
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acquiring a graphical user interface object including associated texture;
generating one or more shifted instances of the associated texture;
blending the one or more shifted instances of the associated texture to produce a blended texture;
shifting the blended texture to obtain a blended and shifted texture;
applying the blended and shifted texture to the graphical user interface object; and
blending the graphical user object with a background. - View Dependent Claims (7, 8, 9, 10)
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11. A machine readable medium having machine executable instructions for performing a method comprising:
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generating one or more shifted instances of an object; and
blending the object and the one or more shifted instances of the object to obtain a blended object. - View Dependent Claims (12, 13, 14, 15)
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16. A graphics pipeline comprising:
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a texture memory in which to store texture information; and
a graphics processor coupled to the texture memory, the graphics processor to process the texture information by shifting and blending the texture information in one pass through the graphics processor to obtain shifted and blended texture information. - View Dependent Claims (17, 18, 19, 20)
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Specification