Systems and methods for a role-playing game having a customizable avatar and differentiated instant messaging environment
First Claim
Patent Images
1. An on-line, interactive game environment comprising:
- a character module configured to allow a participant to create a virtual character an instant messaging communication module configured to allow the participant to communicate with the game environment and with other participants, the other participants selected from a predefined list created by the participant; and
a gaming module configured to provide a game environment allowing participants to obtain virtual resources with the virtual characters through simulated experiences and to trade the obtained virtual resources with the other participants selected from the predefined list.
2 Assignments
0 Petitions
Accused Products
Abstract
Systems and methods for an on-line, interactive game having a customizable avatar and differentiated IM environment is provided. The on-line, interactive gaming environment includes a character module configured to allow a participant to create an avatar, an instant messaging communication module configured to allow the participant to communicate with the game environment and with other participants and a gaming module configured to provide a game environment allowing participants to obtain virtual resources with the avatars through simulated experiences and to trade the obtained virtual resources with the other participants selected from the predefined list.
-
Citations
67 Claims
-
1. An on-line, interactive game environment comprising:
-
a character module configured to allow a participant to create a virtual character an instant messaging communication module configured to allow the participant to communicate with the game environment and with other participants, the other participants selected from a predefined list created by the participant; and
a gaming module configured to provide a game environment allowing participants to obtain virtual resources with the virtual characters through simulated experiences and to trade the obtained virtual resources with the other participants selected from the predefined list. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
-
-
19. A method of participating in an on-line, interactive game environment comprising:
-
a) creating a virtual character that represents a participant;
b) communicating with the game environment and with other participants in the game environment via instant messaging, the other participants selected from a predefined list created by the participant;
c) obtaining virtual resources for the virtual character through experiences provided by the game environment; and
d) trading the obtained virtual resources with the other participants using instant messaging.
-
-
20. A method of participating in an on-line, interactive game comprising:
-
a) creating an virtual character which represents a participant;
b) participating in a virtual market which includes a virtual store that simulates a real store in a real world and offers for sale a plurality of virtual items which simulate items offered for sale by the real store; and
c) interacting with other participants of the virtual market through instant messaging. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36)
-
-
37. An on-line, interactive game comprising:
-
a) a first module configured to enable a player to create a virtual character to represent the player;
b) a second module configured to enable the player to participate in a simulated market using the virtual character; and
c) a third module configured to enable the player to interact with other players in the simulated market in real time through instant messaging. - View Dependent Claims (38, 39, 40, 41, 42, 43, 44, 45, 46, 47)
-
-
48. A method of providing a gaming experience in an instant messaging environment, the method comprising:
-
associating a first participant in an instant messaging network with a first virtual character having one or more parameters, the first virtual character comprising a character in an online game;
maintaining a server having a first set of data items associated with the first virtual character; and
providing in response to accomplishing an experience, a reward to the first participant. - View Dependent Claims (49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67)
-
Specification