Apparatus and method for generating a pool of seeds for a central determination gaming system
First Claim
1. A seed set generator for a central determination gaming system, said seed set generator comprising:
- a data storage device;
a plurality of different criteria for a seed set; and
a processor operable with the data storage device to;
(a) obtain said criteria for the seed set;
(b) randomly generate the seed set, wherein each seed is deterministic of a game outcome value;
(c) simulate the game outcome value for each seed in the seed set;
(d) determine if the obtained criteria are satisfied;
(e) if the obtained criteria are satisfied by said generated seed set, store the generated seed set for distribution to the central determination gaming system; and
(f) if the obtained criteria are not satisfied by said generated seed set;
(i) select at least one seed from the seed set, (ii) generate at least one new seed, (iii) replace the selected seed with the generated new seed, and (iv) repeat (d) to (f) at least once.
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Abstract
An apparatus and method for generating one or more pools or sets of seeds for use in a central determination gaming system. In one embodiment of the present invention, a processor of the apparatus or seed generator randomly generates a predetermined number of random number seeds. After the predetermined number of seeds are generated, the processor simulates the game outcome value that each generated seed ultimately determines. Having simulated a game outcome value for each generated seed, the processor determines if the set of seeds satisfies a required condition or criteria. If the required conditions or criteria are satisfied, the set is complete and ready for use in a central determination gaming system. If the required conditions or criteria are not satisfied, the processor modifies the generated set of seeds until the required conditions or criteria are satisfied.
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Citations
39 Claims
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1. A seed set generator for a central determination gaming system, said seed set generator comprising:
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a data storage device;
a plurality of different criteria for a seed set; and
a processor operable with the data storage device to;
(a) obtain said criteria for the seed set;
(b) randomly generate the seed set, wherein each seed is deterministic of a game outcome value;
(c) simulate the game outcome value for each seed in the seed set;
(d) determine if the obtained criteria are satisfied;
(e) if the obtained criteria are satisfied by said generated seed set, store the generated seed set for distribution to the central determination gaming system; and
(f) if the obtained criteria are not satisfied by said generated seed set;
(i) select at least one seed from the seed set, (ii) generate at least one new seed, (iii) replace the selected seed with the generated new seed, and (iv) repeat (d) to (f) at least once. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A seed set generator for a central determination gaming system, said seed set generator comprising:
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a data storage device; and
a processor operable with the data storage device to;
(a) randomly generate a seed set, wherein each seed is deterministic of a game outcome value;
(b) determine a predetermined sum and a minimum number of seeds that are deterministic for a plurality of different game outcome values;
(c) simulate the game outcome value for each seed in the seed set;
(d) determine an initial sum of the simulated game outcome values;
(e) compare the sum of the simulated game outcome values to the predetermined sum;
(f) determine if at least the determined minimum number of seeds for the plurality of game outcome values are generated;
(g) if the sum of the simulated game outcome values is the predetermined sum and at least the determined minimum number of seeds for the plurality of game outcome values are generated, store the generated seed set for distribution to the central determination gaming system; and
(h) if the sum of the simulated game outcome values is not the predetermined sum or at least the determined minimum number of seeds for the plurality of game outcome values are not generated;
(i) select at least one generated seed from the seed set, (ii) remove the selected seed from the seed set, (iii) generate at least one new seed, (iv) simulate a game outcome value for the new seed, (v) determine a modified sum of the simulated game outcome value for the new seed and the remaining simulated game outcome values, (vi) discard the new generated seed if the modified sum is not closer to the predetermined sum than the initial sum, (vii) add the new generated seed to the seed set if the modified sum is closer to the predetermined sum than the initial sum, and (viii) repeat (e) to (h) at least once. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A central determination gaming system seed set generator comprising:
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a randomly generated seed set, wherein said seed set includes a plurality of seeds which are each deterministic of a game outcome;
a plurality of different criteria for the seed set;
at least one game outcome simulation sequence, wherein said simulation sequence includes simulating the game outcome for at least a plurality of the seeds in the seed set; and
at least one modification sequence if said plurality of criteria are not satisfied by the simulated game outcomes of the generated seed set, wherein said modification sequence includes modifying the generated seed set such that said plurality of criteria are closer to being satisfied by the modified seed set than by the unmodified seed set. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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Specification