Baseball videogame having pitching meter, hero mode and user customerization features
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Abstract
A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.
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Citations
95 Claims
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1-69. -69. (canceled)
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70. In a videogame system including a user-operable controller, a method comprising:
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allowing the user to create an image using the user-operable controller during execution of a software program;
allowing the user to select a portion of a virtual sports venue in which interactive game play of a sports videogame is to be provided;
applying the created image onto the selected portion of the sports venue;
displaying the sports venue having the applied created image so that the created image contributes to the overall atmosphere in which interactive game play of the sports videogame is provided; and
providing interactive game play of the sports videogame within the sports venue in response to input received on the user-operable controller. - View Dependent Claims (71, 72, 73, 74, 75, 76, 77, 78)
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79. A system for playing a sports videogame comprising:
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a user-operable controller for receiving input from a user; and
at least one processor that communicates with the user-operable controller and executes a sports videogame so that the following can be performed;
allowing a user to create an image using the user-operable controller;
allowing the user to select a portion of a virtual sports venue in which interactive game play of the sports videogame is to be provided;
applying the created image onto the selected portion of the virtual sports venue;
displaying the sports venue having the applied created image so that the created image contributes to the overall atmosphere in which interactive game play of the sports videogame is provided; and
providing interactive game play of the sports videogame within the sports venue in response to input received on the user-operable controller. - View Dependent Claims (80, 81, 82, 83, 84, 85, 86)
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87. A method of controlling game play in a sports videogame, wherein the user interactively controls a game character in a virtual sports venue using a user-operable controller, the method comprising:
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applying a user generated image onto a user selected portion of the sports venue;
receiving user input from the user-operable controller requesting an animated action be performed by the game character; and
displaying the performance of the animated action within the sports venue having the applied, user generated image so that the user generated image contributes to the overall atmosphere in which the animated action is performed. - View Dependent Claims (88, 89, 90, 91, 92, 93, 94)
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95-103. -103. (canceled)
Specification