Electronic memory game
First Claim
1. An electronic memory game, comprising:
- a housing having an exterior surface;
a plurality of manually operable selection buttons;
a microcontroller for generating a plurality of perceptively differentiable output signals and assigning each output signal to one of said selection buttons;
an output device for projecting said output signals;
a gameplay display disposed on the exterior surface of said housing for displaying specific gameplay indicia; and
a gameplay control panel disposed on the exterior surface of said housing for controlling specific aspects of the gameplay;
whereby said plurality of perceptively differentiable output signals comprise a plurality of sets of output signals that are to be matched by matching sets of matching output signals, wherein said microcontroller is responsive to the operation of said selection buttons whereby operation of said selection buttons causes the microcontroller to generate a specific output signal.
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Accused Products
Abstract
An electronic memory game where individual players or competing players attempt to successfully match signals that are displayed by the game device. The game device includes a housing having an exterior surface and manually operable selection buttons disposed along the exterior surface. A microcontroller for controlling the main functions of the game is stored inside of the housing. The microcontroller generates a number of perceptively differentiable output signals and assigns each output signal to one of the selection buttons. The memory game device also provides an output device for projecting the output signals to the players of the game. The players of the game take turns choosing selection buttons in an attempt to match the output signals corresponding to each selection button.
55 Citations
20 Claims
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1. An electronic memory game, comprising:
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a housing having an exterior surface;
a plurality of manually operable selection buttons;
a microcontroller for generating a plurality of perceptively differentiable output signals and assigning each output signal to one of said selection buttons;
an output device for projecting said output signals;
a gameplay display disposed on the exterior surface of said housing for displaying specific gameplay indicia; and
a gameplay control panel disposed on the exterior surface of said housing for controlling specific aspects of the gameplay;
whereby said plurality of perceptively differentiable output signals comprise a plurality of sets of output signals that are to be matched by matching sets of matching output signals, wherein said microcontroller is responsive to the operation of said selection buttons whereby operation of said selection buttons causes the microcontroller to generate a specific output signal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A method of playing a single player electronic memory game having a device with a plurality of manually operable selection buttons, comprising the steps of:
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randomly assigning a specific output signal to each of the selection buttons;
prompting the user to select a button;
displaying the output signal associated with the specific button selected in the previous step;
prompting the user to select another button in an attempt to match the output signals associated with the selected buttons;
displaying the output signal associated with the specific button selected in the previous step;
notifying the user of whether or not a match has been made;
crediting the user for each successful match made;
resetting the selected buttons when a match is not made; and
tracking the amount of time lapsed while the game is played. - View Dependent Claims (16, 17)
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18. A method of playing a multiplayer electronic memory game having a device with a plurality of manually operable selection buttons, comprising the steps of:
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randomly assigning a specific output signal to each of the selection buttons;
prompting a first player to select a button;
displaying the output signal associated with the specific button selected in the previous step;
prompting the first player to select another button in an attempt to match the output signals associated with the selected buttons;
displaying the output signal associated with the specific button selected in the previous step;
notifying the first player of whether or not a match has been made;
prompting a second player to select a button;
displaying the output signal associated with the specific button selected in the previous step;
prompting the second player to select another button in an attempt to match the output signals associated with the selected buttons;
displaying the output signal associated with the specific button selected in the previous step;
notifying the second player of whether or not a match has been made;
crediting each player for each correct match by that player; and
tracking the amount of time lapsed while the game is played. - View Dependent Claims (19, 20)
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Specification