Gaming machine bonusing method utilizing a player tracking card
First Claim
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1. A method for providing a bonus on a gaming machine comprising:
- providing a first bonus to a player on a gaming machine;
providing an opportunity for a second bonus during the first bonus;
determining if the opportunity has been met using player tracking information; and
providing the second bonus if the opportunity has been met.
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Abstract
Methods and apparatus for providing a bonus on a gaming machine are disclosed. Specifically, a first bonus can be provided to a player on a gaming machine. During or for an outcome of the first bonus, an opportunity for a second bonus can be provided. Whether the opportunity has been met can be determined using player tracking information from a player tracking card inserted into the gaming machine. If the opportunity has been met, then a second bonus can be provided.
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Citations
35 Claims
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1. A method for providing a bonus on a gaming machine comprising:
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providing a first bonus to a player on a gaming machine;
providing an opportunity for a second bonus during the first bonus;
determining if the opportunity has been met using player tracking information; and
providing the second bonus if the opportunity has been met. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A method for providing a bonus award on a gaming machine comprising:
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providing a first bonus to a player on a gaming machine;
receiving player tracking information associated with the player, wherein the player tracking information includes player status information; and
providing a second bonus during or for an outcome of the first bonus if the player tracking information meets a specified criteria. - View Dependent Claims (23, 24, 25, 26, 27)
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28. A gaming system for providing a bonus award on a gaming machine comprising:
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logic for providing a primary game, wherein the primary game is a game of chance;
logic for providing a first bonus, wherein the first bonus is provided based on player tracking information, a random event, or a combination thereof; and
logic for providing a second bonus, wherein the second bonus is provided during or for the first bonus, and wherein the second bonus is based on player tracking information. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35)
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Specification