Information processing apparatus, information storing medium and program thereof, and operating device for game machine
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Abstract
An information processing apparatus includes a controller (1), and a game machine (2) to which the controller (1) is connected, and from at least one of a plurality of switches provided on the controller (1), a digital output or an analog output is obtained in accordance-with an operating state of the switches thereof. A CPU of the game machine (2) carries out a first processing operation of game information in response to the analog output, and also carries out a second processing operation associated with the first processing operation in response to the digital output.
20 Citations
35 Claims
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1-23. -23. (canceled)
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24. An operating device for game machine for instructing an action of a character appearing in a game, comprising:
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a housing;
a main switch arranged in a vicinity of one side surface on one main surface of said housing and in a vicinity of a thumb finger of one hand holding the housing; and
a plurality of sub-switches arranged to be circumferentially distributed around the main switch in an area excluding a lower area of said main switch and within an area that the thumb finger is movable, wherein said plurality of sub-switches are constituted to include a first sub-switch arranged at an upper area of said main switch, a second sub-switch arranged at a left area of the main switch, and a third sub-switch arranged at a right area of the main switch, and each of which has a shape smaller than a shape of the main switch. - View Dependent Claims (25, 26, 27, 29, 30, 31, 32, 33, 35)
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28. An operating device for game machine for instructing an action of a character appearing in a game, comprising:
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a housing;
a main switch arranged in a vicinity of one side surface on one main surface of said housing and in a vicinity of a thumb finger of one hand holding the housing; and
a first sub-switch which is arranged in an upper portion area of said main switch on a first axis which slants a longitudinal axis of said housing passing a center of said main switch toward a center of the housing, and has a shape smaller than a shape of the main switch.
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34. An operating device for game machine for instructing an action of a character appearing in a game, comprising:
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a housing in an oblong shape;
a main switch arranged in a vicinity of one side surface on one main surface of said housing and in a vicinity of a thumb finger of one hand holding the housing; and
a plurality of sub-switches arranged to be circumferentially distributed around the main switch in an area excluding a lower area of said main switch within an area that the thumb finger is movable, wherein said plurality of sub-switches are constituted to include a first sub-switch arranged at an upper portion area of said main switch, a second sub-switch arranged at a left side area of the main switch, and a third sub-switch arranged at a right side area of the main switch, and in addition, each of which has a shape smaller than a shape of the main switch, and said first sub-switch is arranged on a first axis which slants a longitudinal axis of said housing passing a center of said main switch toward a center of the housing by a predetermined degree.
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Specification