Method and apparatus of simulating and stimulating human speech and teaching humans how to talk
First Claim
1. A children'"'"'s play method for creating the appearance of teaching a toy character to progressively learn a language, said method comprising the steps of:
- defining a target word;
receiving by the toy character the target word zero or more times over a first period of time defined by one or more predetermined criteria;
speaking and/or displaying by the toy character during the first time period of one or more protowords related to the toy character but not to the target word;
then receiving by the toy character the target word zero or more times over a second period of time defined by one or more predetermined criteria;
speaking and/or displaying by the toy character during the second time period of one or more metawords related to the target word, or a combination of one or more such protowords and one or more such metawords;
then receiving by the toy character the target word zero or more times over a third period of time defined by one or more predetermined criteria; and
speaking and/or displaying by the toy character during the third time period of one or more target words, or a combination of one or more target words and one or more such metawords, or a combination of one or more target words and one or more such protowords, or a combination of one or more target words and one or more such protowords and one or more such metawords.
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Accused Products
Abstract
This invention comprises a method and apparatus for combining electronic voice recognition circuits, electronic voice synthesis circuits, electronic computational artificial intelligence algorithms and computer programs in an interactive learning process, so as to simulate the experience of learning to talk, speak words, phrases, and sentences, and other types of human speech. The invention may be embodied in a number of specific forms, ranging from voice and audio systems and experiences operating over communications systems or as entertainment and educational experiences operating on personal computers, video game systems, portable computing machines, and the like. The invention may also be embodied in self-contained, portable electronic toys and games, including, but necessarily limited to, dolls, plush animals, creatures or character figures and sculptures.
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Citations
26 Claims
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1. A children'"'"'s play method for creating the appearance of teaching a toy character to progressively learn a language, said method comprising the steps of:
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defining a target word;
receiving by the toy character the target word zero or more times over a first period of time defined by one or more predetermined criteria;
speaking and/or displaying by the toy character during the first time period of one or more protowords related to the toy character but not to the target word;
then receiving by the toy character the target word zero or more times over a second period of time defined by one or more predetermined criteria;
speaking and/or displaying by the toy character during the second time period of one or more metawords related to the target word, or a combination of one or more such protowords and one or more such metawords;
then receiving by the toy character the target word zero or more times over a third period of time defined by one or more predetermined criteria; and
speaking and/or displaying by the toy character during the third time period of one or more target words, or a combination of one or more target words and one or more such metawords, or a combination of one or more target words and one or more such protowords, or a combination of one or more target words and one or more such protowords and one or more such metawords. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A program product for use in a computer system that executes program steps recorded in one or more computer-readable media to perform a method of simulated speech learning by a toy character;
- said program product comprising;
one or more computer-readable media; and
a program of computer-readable instructions executable by the computer to perform a method, the program comprising one or more program components stored in said one or more computer-readable media, said method comprising the steps of;
providing a target word;
receiving by the toy character the target word zero or more times over a first period of time defined by one or more predetermined criteria;
speaking and/or displaying by the toy character during the first time period of one or more protowords related to the toy character but not to the target word;
then receiving by the toy character the target word zero or more times over a second period of time defined by one or more predetermined criteria;
speaking and/or displaying by the toy character during the second time period of one or more metawords related to the target word, or a combination of one or more such protowords and one or more such metawords;
then receiving by the toy character the target word zero or more times over a third period of time defined by one or more predetermined criteria; and
speaking and/or displaying by the toy character during the third time period of one or more target words, or a combination of one or more target words and one or more such metawords, or a combination of one or more target words and one or more such protowords, or a combination of one or more target words and one or more such protowords and one or more such metawords. - View Dependent Claims (11, 12, 13, 14, 15)
- said program product comprising;
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16. A device for simulated speech learning by a toy character, said device comprising:
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a central processing unit; and
a program memory that stores programming instructions that are executed by the central processing unit such that a method is performed;
said method comprising the steps of;
providing a target word;
receiving by the toy character the target word zero or more times over a first period of time defined by one or more predetermined criteria;
speaking and/or displaying by the toy character during the first time period of one or more protowords related to the toy character but not to the target word;
then receiving by the toy character the target word zero or more times over a second period of time defined by one or more predetermined criteria;
speaking and/or displaying by the toy character during the second time period of one or more metawords related to the target word, or a combination of one or more such protowords and one or more such metawords;
then receiving by the toy character the target word zero or more times over a third period of time defined by one or more predetermined criteria; and
speaking and/or displaying by the toy character during the third time period of one or more target words, or a combination of one or more target words and one or more such metawords, or a combination of one or more target words and one or more such protowords, or a combination of one or more target words and one or more such protowords and one or more such metawords. - View Dependent Claims (17, 18)
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19. A play method for creating the appearance that a toy character is learning to speak, said method comprising the steps of:
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providing the toy character with a target word;
providing the toy character with potential outputs including the following which are arranged in order from lower to higher level;
outputs that include one or more protowords related to the toy character but not to the target word;
outputs that include one or more metawords related to the target word; and
outputs that include one or more repetitions of the target word;
providing the toy character with potential learning levels that correspond to the potential output levels;
sequentially increasing and updating the learning level to an active one based on one or more predetermined criteria; and
providing active output from the toy character of one or more of the potential outputs based on the active learning level;
available output at any active learning level being only the potential output associated with that active learning level and any lower potential outputs, but not any higher potential outputs. - View Dependent Claims (20)
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21. A method of simulated progressive speech learning by a toy character, the method comprising the steps of:
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storing a dictionary of words and/or sounds;
setting an initial learning-level information;
receiving a word, the word a target word found in the dictionary;
recognizing the received word;
retrieving the learning-level information for the received word; and
generating an output based on the retrieved learning-level information. - View Dependent Claims (22, 23)
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24. A method for causing a toy character to appear to learn target speech;
- said method comprising the steps, both performed by the toy character, of;
speaking or displaying protospeech generally associated with the toy character, but generally not associated with the target speech; and
responding by first waiting for at least one predetermined event, and then speaking or displaying other speech that is generally along a progression from the protospeech toward the target speech. - View Dependent Claims (25, 26)
- said method comprising the steps, both performed by the toy character, of;
Specification