Method and system for remote wagering on live games of chance
First Claim
1. A method of remotely viewing a live game of chance comprising:
- A video capture device, such as a digital video camera, set to view the playing field of the game;
Transmission of the video feed of the live game via a secured wired or wireless communication link to a remote server;
Transmitting the live video feed from the remote server to a remote device, which has registered with the server utilizing a secured wireless or wired communication link;
Capture and cataloging of the video feed and storing of said video feed in a data storage system controlled by the remote server.
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Accused Products
Abstract
A method of monitoring of live games of chance via a remote device that includes both a system for transporting video feed of a live game of chance via a wireless or wired communication link to the remote device, a method of placing bets on the live game of chance over a secured wireless or wired communication link via the device, a method of calculating the result of the placed bet after the game transaction is complete, and a method of resolving betting account balances based on the results of the bets. Embodiments of the invention comprise apparatus forming a part of a gaming network or system including any live game of chance, a server for coordinating game play, storage of all data, and resolving account balances with the house account system, and remote devices for monitoring game play and placing bets.
164 Citations
8 Claims
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1. A method of remotely viewing a live game of chance comprising:
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A video capture device, such as a digital video camera, set to view the playing field of the game;
Transmission of the video feed of the live game via a secured wired or wireless communication link to a remote server;
Transmitting the live video feed from the remote server to a remote device, which has registered with the server utilizing a secured wireless or wired communication link;
Capture and cataloging of the video feed and storing of said video feed in a data storage system controlled by the remote server. - View Dependent Claims (6)
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2. A method for placing bets on a live game of chance, based on observing the live video feed via an authenticated remote device comprising:
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Authenticating a remote device at the server to authorize the remote device into the betting system;
A method for ensuring the authenticated remote device is being operated by the approved user (such as fingerprint scan, eye-scan, etc) during the authenticated session;
Creating an individual transaction account on the server for every authenticated remote device on the system;
Encrypting the data stream between the authenticated remote device and the server;
A manual (human controlled) or automated (logic controlled) system by which betting is opened and closed to the authenticated remote device at the server in coordination with the normal flow of game play;
Transmission of the status of betting (open or closed) to the authenticated remote device via the server;
A graphic display for notifying the user of the authenticated remote device that betting is open or closed;
A graphic user interface on the authenticated remote device to place bets in a similar fashion to players physically participating at the live game;
A graphic display showing the placed bets by the user of the authenticated remote device to that user;
Transmission of any bets placed on the authenticated remote device to the authenticated device'"'"'s account on the server;
A graphic display on the authenticated remote device to see the result of the bet based on the game play, and the user'"'"'s account balance after each betting transaction;
In the case of a “
house”
betting account, encrypted transmission of the user'"'"'s account balance from the server to the “
house”
account system for account resolution at timer periods set by the house. - View Dependent Claims (4, 7)
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3. A gaming algorithm residing on the server to control gaming protocol consisting of:
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Reception of video feed as outlined in section 1.;
Reception of message from the live game via a manual (human controlled) or automated (logic controlled) input that betting is open;
Reception of query for authentication by remote devices;
Authentication of the remote device and creation of a transaction account for the authenticated remote device;
Reception of “
open betting”
message as described in section 2;
Opening of gaming algorithm to receive bets from authenticated remote devices;
Reception of message from the authenticated remote device of bet placement during an “
open betting”
session, and storage of that message in the transaction account for that device;
Reception of message from the live game via a manual (human controlled) or automated (logic controlled) input that betting is closed;
Reception of a message from the live game via a manual (human controlled) or automated (logic controlled) input of the result of the game play upon which the bet was placed;
Calculation of the win/loss position attained for each betting transaction for the authenticated remote device, and logging of that result in the transaction account for the authenticated remote device;
Transmission of the account status of the authenticated remote device to a house account (in the situation where a house account is present) at some interval during game play (as in section 2 above) and upon log-out (either intentional or un-intentional) of the authenticated remote device;
Monitoring of the betting patterns of the users of the authenticated remote devices both individually and in aggregate to determine if collusion betting is occurring Transmission of a message to the house security system of any betting patterns identified as collusion betting. - View Dependent Claims (5, 8)
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Specification