Database and cataloging system for object manipulations
First Claim
1. A database of descriptions of maneuvers performable by a player with an object, each of said descriptions having a library code comprised of an ordered sequence of code groups representing a time-ordered sequence of events associated with a corresponding one of said maneuvers, said events including changes of contact between said player and said object during said one of said corresponding maneuvers.
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Accused Products
Abstract
A database for maneuvers performed by a player with an object using a cataloging system providing a many-to-one mapping of maneuvers to library codes. A library code is a sequence of code groups reflecting a sequence of changes in contact of the object with itself, the player, and environmental surfaces. Each code group is constructed of code characters for (i) parts of the object, (ii) parts of the player'"'"'s body, (iii) modes of motion of the object, and (iv) types of changes in contact. There are no code characters for other aspects of the player'"'"'s movements. A point of contact on an extended portion or component of the object is indicated by appending code characters corresponding to boundary points to the code character representing the extended portion or component. Specifier characters may be appended to code characters to provide information such as direction or orientation.
6 Citations
11 Claims
- 1. A database of descriptions of maneuvers performable by a player with an object, each of said descriptions having a library code comprised of an ordered sequence of code groups representing a time-ordered sequence of events associated with a corresponding one of said maneuvers, said events including changes of contact between said player and said object during said one of said corresponding maneuvers.
Specification