Method and apparatus for portable exercise system with electronic targets
First Claim
1. A portable exercise system for at least one player, the system comprising a plurality of electronically-activated targets which may be positioned in a three-dimensional space;
- and controller, such that the controller activates a sequence of the targets which may include a repetition of one or more of the targets, such that for each target in the sequence, the controller communicates with a target to cause the target to provide an indicator signal for a time interval, the player attempts to hit a target by touching or coming within close proximity of the target within the time interval beginning at the time that the target provides the indicator signal, the controller determines whether the target is hit during a portion of the time interval, and a score is logged if the target is hit during a portion of the time interval.
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Abstract
A portable game and exercise system with electronically-activated targets and a non-contact racquet which is brought into the proximity of the targets as the targets are activated. One or more players sets up a virtual court by positioning a number of targets, and sets up game parameters. Each target contains a radio receiver that allows a controller transmitter to activate it. An active target alerts the player with a visual and/or auditory signal, directing the player to different areas of the virtual court. When a player'"'"'s racquet is brought within the proximity of the active target within the allotted time, the target designates a hit with a signal. A total score for the game is determined.
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Citations
20 Claims
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1. A portable exercise system for at least one player, the system comprising
a plurality of electronically-activated targets which may be positioned in a three-dimensional space; - and
controller, such that the controller activates a sequence of the targets which may include a repetition of one or more of the targets, such that for each target in the sequence, the controller communicates with a target to cause the target to provide an indicator signal for a time interval, the player attempts to hit a target by touching or coming within close proximity of the target within the time interval beginning at the time that the target provides the indicator signal, the controller determines whether the target is hit during a portion of the time interval, and a score is logged if the target is hit during a portion of the time interval. - View Dependent Claims (2, 3, 4)
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5. A portable exercise system for at least one player, the system comprising
a plurality of electronically-activated targets which may be positioned in a three-dimensional space; -
a racquet comprising a proximity detector for determining whether the racquet is within range of a target; and
a controller, such that the controller activates a sequence of the targets which may include a repetition of one or more of the targets, such that for each target in the sequence, the controller communicates with a target to cause the target to provide an indicator signal for a time interval, the player attempts to move the racquet to the proximity of the target within the time interval beginning at the time that the target provides the indicator signal, the controller determines a target hit when the racquet is in the vicinity of the target during a portion of the time interval, and the controller logs a score for the target hit. - View Dependent Claims (6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20)
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18. A method of conducting an exercise with a portable exercise system for at least one player, the method comprising
positioning a plurality of electronically-activated targets in a space; -
providing the player with a racquet, such that the racquet detects if a target is within a specified range of a target; and
communicating from a controller to a sequence of the targets, such that for each target in the sequence, which may include a repetition of one or more of the targets the controller communicates with a target to cause the target to provide an indicator signal for a time interval, the player attempts to move the racquet to the proximity of the target within the time interval beginning at the time that the target provides the indicator signal, the target determines whether the racquet is in the vicinity of the target during a portion of the time interval, the target communicates with the controller to cause the controller to log a score if the racquet is in the vicinity of the target during a portion of the time interval. - View Dependent Claims (19)
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Specification