Network gaming system management
First Claim
1. A data presentation system of a gaming network, comprising:
- a communications interface to the gaming network to allow information about the gaming network to be accessed; and
a user machine to access the information data in response to queries from a user and to present responses in real-time.
2 Assignments
0 Petitions
Accused Products
Abstract
A data presentation system that allows a user to view information from a game network in real-time is disclosed. Information is collected from a game network and stored in a data repository. Data is gathered from the data repository, filtered, formatted, and displayed on a viewer of a user machine connected to the data presentation system. A user can select from a number of data views and customize the views, thus ensuring that the desired information is available to the user. Information is updated at a pre-selected rate, or as the network allows. Information may be retained for a period of time, for example, for a shift period. Pre-filtering of data can provide notice to a user when predetermined network events occur.
145 Citations
18 Claims
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1. A data presentation system of a gaming network, comprising:
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a communications interface to the gaming network to allow information about the gaming network to be accessed; and
a user machine to access the information data in response to queries from a user and to present responses in real-time. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of monitoring a gaming network, comprising:
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presenting a selection of views of operating parameters in a gaming network at a wireless device across a wireless link;
receiving user input selecting a view; and
providing information to the user device for the view selected across the wireless link - View Dependent Claims (11, 12, 13)
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14. A method of operating a gaming network, comprising:
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gathering information about parameters of operation of a gaming network;
presenting the information at a user machine in real-time;
receiving inputs from the user machine;
transmitting the inputs to other points in the gaming network; and
altering operation of the network based upon the inputs. - View Dependent Claims (15, 16, 17, 18)
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Specification