Gaming machine power fail enhancement
First Claim
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1. An operating system for a gaming system, the operating system including:
- a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system;
a data consumer in communication with the data producer for storing data relating to the non-reproducible data; and
a game controller in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol.
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Abstract
An operating system for a gaming system includes a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system. A data consumer is in communication with the data producer for storing data relating to the non-reproducible data. A game controller is in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. The invention also relates to the use of data storage device for a gaming system that includes a local power supply.
69 Citations
51 Claims
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1. An operating system for a gaming system, the operating system including:
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a data producer which generates non-reproducible data relating to a transaction carried out in respect of the gaming system;
a data consumer in communication with the data producer for storing data relating to the non-reproducible data; and
a game controller in communication with the data producer and the data consumer which effects communications between the data producer and the data consumer by means of a transaction-based protocol. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. A method of operating a gaming system, the method including:
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generating non-reproducible data relating to a transaction carried out in respect of the gaming system;
storing data relating to the non-reproducible data; and
using a transaction-based protocol in a game controller to effect communication between a data producer that generated the non-reproducible data and a data consumer in which the data relating to the non-reproducible data are stored. - View Dependent Claims (21, 22, 23, 24, 25, 26, 27, 28, 29)
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30. A data storage sub-assembly for a gaming system, the sub-assembly including:
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a data store for storing data relating to non-reproducible data relating to a peripheral device of the gaming system;
a transaction processor for processing the non-reproducible data relating to the peripheral device of the gaming system; and
a power status indicator for providing an indication of power status to the transaction processor. - View Dependent Claims (31, 32)
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33. A meter sub-assembly for a gaming system, the meter sub-assembly including:
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at least one electromechanical meter which records data relating to transactions occurring in the gaming system; and
a local power supply unit associated with said at least one electromechanical meter, the local power supply unit being powered by a power supply unit of the gaming machine and the local power supply unit providing sufficient hold-up time to enable said at least one electromechanical meter to complete a data recording operation in the event of a power failure. - View Dependent Claims (34, 35, 36, 37, 38)
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39. A method of updating data on meter RAM of a gaming system, the method including:
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creating a backup copy of original meter data and storing the backup copy in a predetermined, second data storage location of a memory device of the meter;
receiving new meter data and overwriting the original meter data at an original, first data storage location of the memory device; and
prior to implementing the action of overwriting the data, changing the status of a status indicator. - View Dependent Claims (40, 41, 42, 43, 44)
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45. A data updating arrangement for meter RAM of a gaming system, the data updating arrangement including:
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a memory device including a first data storage location for storing original meter data; and
a second data storage location for storing a backup copy of the original meter data and for enabling new meter data to be written to the first data storage location; and
an update status indicator for indicating the status of updating data at the first data storage location. - View Dependent Claims (46, 47)
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48. An electronic gaming machine which includes:
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a game controller board including a game controller;
at least one peripheral device by means of which a game transaction is effected, said at least one peripheral device communicating with the game controller by means of a transaction-based protocol; and
a data storage sub-assembly for storing data relating to said transaction, the data storage sub-assembly communicating with the peripheral device and the game controller by means of the transaction-based protocol, the data storage sub-assembly including a data store for storing data relating to said at least one peripheral device, and a dedicated controller for controlling operation of the data store. - View Dependent Claims (49, 50, 51)
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Specification