Shooting game apparatus, storage medium storing a shooting game program, and target control method
First Claim
1. A shooting game apparatus provided with at least a display means and an operating means in which a player plays a game by operating said operating means to shoot a target displayed on said display means, comprising:
- a target state control means for controlling switching of said target between an ineffective state of being never damaged even if an attack hits the same and an effective state of being damaged if an attack hits the same;
a target image generation means for displaying an image that is different between a case where said target is in the ineffective state and a case where said target is in the effective state, on said display means; and
a player state determination means for determining at least whether or not the player is in a state of being continuously damaged, wherein said target state control means switches said target to the ineffective state when said player state determination means determines that the player is in the state of being continuously damaged in the case where said target is in the effective state.
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Abstract
A shooting game apparatus includes an LCD for displaying a target and an operating button for a player to perform operation of shooting the target. For example, an enemy character is switched between an ineffective state in which it is never damaged even if an attack hits it and an effective state in which it is damaged if an attack hits it. Different images are displayed depending on whether the target is in the ineffective state or in the effective state. In case where the target is in the effective state, when a player character enters into a state of being continuously damaged because it is positioned in such an area as it receives continuous damage, for example, the target is switched into the ineffective state.
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Citations
15 Claims
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1. A shooting game apparatus provided with at least a display means and an operating means in which a player plays a game by operating said operating means to shoot a target displayed on said display means, comprising:
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a target state control means for controlling switching of said target between an ineffective state of being never damaged even if an attack hits the same and an effective state of being damaged if an attack hits the same;
a target image generation means for displaying an image that is different between a case where said target is in the ineffective state and a case where said target is in the effective state, on said display means; and
a player state determination means for determining at least whether or not the player is in a state of being continuously damaged, wherein said target state control means switches said target to the ineffective state when said player state determination means determines that the player is in the state of being continuously damaged in the case where said target is in the effective state. - View Dependent Claims (2, 3, 4)
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5. A shooting game apparatus provided with at least a display means and an operating means in which a player plays a game by operating said operating means to shoot a target displayed on said display means, comprising:
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a player character display control means for displaying and controlling an image of a player character on said display means, based on input from said operating means;
a non-player character display control means for displaying and controlling an image of a non-player character on said display means;
a player character position storage means for storing a position of said player character in a game space;
a target state control means for controlling switching of said target between an ineffective state of being never damaged even if an attack hits the same and an effective state of being damaged if an attack hits the same; and
a target image generation means for displaying an image that is different between a case where said target is in the ineffective state and a case where said target is in the effective state, on said non-player character, wherein said target state control means switches said target to the ineffective state when a prescribed position is stored in said player character position storage means in the case where said target is in the effective state. - View Dependent Claims (6, 7)
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8. A storage medium storing a shooting game program for allowing a game apparatus provided with at least a display means, an operating means, and a processing means to function as a shooting game apparatus in which a player plays a game by operating said operating means to shoot a target displayed on said display means, wherein
said shooting game program causes a computer of said game apparatus to execute following steps of: -
a target state control step of controlling switching of said target between an ineffective state of being never damaged even if an attack hits the same and an effective state of being damaged if an attack hits the same;
a target image generation step of displaying an image that is different between a case where said target is in the ineffective state and a case where said target is in the effective state, on said display means; and
a player state determination step of determining at least whether or not the player is in a state of being continuously damaged, wherein said target state control step switches said target to the ineffective state when said player state determination step determines that the player is in the state of being continuously damaged in the case where said target is in the effective state. - View Dependent Claims (9, 10, 11)
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12. A target control method of controlling a target by a computer of a shooting game apparatus in which a player plays a game by operating an operating means to shoot said target displayed on a display means, including:
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a target state control step of controlling switching of said target between an ineffective state of being never damaged even if an attack hits the same and an effective state of being damaged if an attack hits the same;
a target image generation step of displaying an image that is different between a case where said target is in the ineffective state and a case where said target is in the effective state, on said display means; and
a player state determination step of determining at least whether or not the player is in a state of being continuously damaged, wherein in said target state control step, said target is switched to the ineffective state when it is determined in said player state determination step that the player is in the state of being continuously damaged in the case where said target is in the effective state. - View Dependent Claims (13, 14, 15)
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Specification